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Hired merceneries belong in the wasteland!

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aForcefulThrust:
The wasteland is HARSH! A struggle to survive. In a world like that it only makes sense that there would be a market for hired mercs! Minions/Mercs is one thing that separated FOnline from the other games for me. No other game offers minions quite like FOnline. Removing this feature, nerfing human mercs would be a big mistake IMO.

I will agree there was a problem with the mutants that was getting a little out of hand.. I think this is mainly caused by the crash on load bug that is not intended by the owner of the mutants.    Mutants can be brought down at a great cost to the owner, and with very little cost to the people trying to bring them down. What will they loose, Just some metal armor and a rocket launcher if they fail?  I've lost 5 mutants to gangs of players in new reno several times. yeah I kill some and I loose some, But when I loose it cost me much more then when they loose.

Bottom line is mercs, even though they may make their masters stronger then the lone player, BELONG in the wasteland!!! They add strategy to battles and there is strategy to arming them with different weapons. This game will be allot less without them

Michaelh139:
From what i understand, they aren't removing ANY followers, if not adding more features.

They('ve/'re) rework(ed/ing) the whole follower system as far as how many.

For example...

10 dogs
8 slaves
5 human mercs.
2-3 mutants.

and a mix in between.

aForcefulThrust:

--- Quote from: Michaelh139 on February 09, 2011, 11:12:10 PM ---From what i understand, they aren't removing ANY followers, if not adding more features.

They('ve/'re) rework(ed/ing) the whole follower system as far as how many.

For example...

10 dogs
8 slaves
5 human mercs.
2-3 mutants.

and a mix in between.

--- End quote ---

Thats an awesome idea I love it!!! 2 mutants with 3 human mercs would be pretty nice. mixing mercs would add strategy as well.

Dr. Parchir:
i think that we could use Speech for leader builds

like 300% speech * 10 charisma = 3000 slots

so for example mutant would take 1000 slots so you can have 3 mutties with this stats and mixing would be easy because every mercs / slave would have our value (like slaves 100 , dogs 50 , bg merc 500).

In this idea there would be a difference between 1 lvl leader and 21 lvl leader.

Sarakin:
I like the suggestion above, but it should be less biased in speech. It would only promote 300% speech alts to attain the highest slot number, while regular leaders/slavers will suffer.

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