From what i understand, they aren't removing ANY followers, if not adding more features.They('ve/'re) rework(ed/ing) the whole follower system as far as how many.For example...10 dogs8 slaves5 human mercs.2-3 mutants.and a mix in between.
OK, so lets put some numbers to this:First, proposed change to the follower limitFor Merc/Dogs, If we add an extra -1 so its basically Ch/2 -2 rounding up, but then add bonus slots due to speech skill => Speech skill/60 = #extra slots we end up with Cha 1,2 = None (We can also ban their bonus slots from Speech)Cha 3,4 = None, but allowed Speech bonusCha 5,6 = 1 + Bonus ... etcThis does take us up to max 3 slots from Charisma and a possible 5 extra slots from speech (and one for mag personality) for a total of 9 mercs/dogs ... but that would be for 9/10 Ch 300% speech skill guy with Mag personality. Brahmin/Slaves These could then not take up any follower slots, but the amount you are allowed to "own" globally would depend on the number of mercs/dogs you have.If #Slaves = 1 + (# Mercs*2) then even a reasonably normal character can have several slaves to work for them. Ch 5 120% speech would be allowed 3 mercs ... so then 7 slavesThen # Brahmin = 1 + # Dogs. So Ch 5 120% speech guy can have 3 Dogs and these allow him to have a total of 4 brahmin.
If you want to make enemies, try to change something.
Eh?
when can we expect wipe?
with 9-10 ch, 300% speech skill, and mag personality, for total of 9mercs/dogs.
Theres also a thread on how mercs and slaves should also have some form of "upkeep" mechanic and be respawnable
which is EXTREMELY bad because no one is going to bother constantly retraining mercenaries for weeks and die again.