Other > Suggestions

[AI] Cooldown for entering mercenaries

<< < (2/3) > >>

Michaelh139:
http://fodev.net/forum/index.php?topic=13157.0

Unless there is a particular difference that I'm not seeing.

P.S. personally 5 seconds is a bit long, anyone camping in the map can easily wipe out you and all your mercs in 5 seconds if theres enough of them/fast enough.

2-3 seconds.

jan0s1k:

--- Quote from: Michaelh139 on February 09, 2011, 11:28:02 PM ---http://fodev.net/forum/index.php?topic=13157.0

Unless there is a particular difference that I'm not seeing.

P.S. personally 5 seconds is a bit long, anyone camping in the map can easily wipe out you and all your mercs in 5 seconds if theres enough of them/fast enough.

2-3 seconds.

--- End quote ---


* 5 seconds - with it you can run away
* 2-3 seconds - you can't even hide by building

Michaelh139:

--- Quote from: jan0s1k on February 09, 2011, 11:47:29 PM ---
* 5 seconds - with it you can run away
* 2-3 seconds - you can't even hide by building
--- End quote ---
5 seconds they can insta kill you, making grid camping unbeatable.  What I'm trying to say is people will simply camp grids inmap, knowing no threat could possibly defeat them, since they can just kill them before they are allowed to react. (mercs or players)

with 2-3 seconds, is plenty of time to start performing an action at least, especialy since people will likely expect such rushings with mercs, they can begin shooting, giving them the advantage of first damage, possibly killing a few since only human mercs are allowed right now, or begin running, they might get hit once or twice as long as the mercs have decently longrange weapons, but nothing that will insta kill them like now.

OskaRus:
Wrong sollution for merc grid ambush problem. Just making their rules for exitting same as are player rules are (exit cooldown) should be enough.

Michaelh139:

--- Quote from: OskaRus on February 10, 2011, 11:08:03 AM ---Wrong sollution for merc grid ambush problem. Just making their rules for exitting same as are player rules are (exit cooldown) should be enough.

--- End quote ---
This is only worse, not solving the problem, just throwing the trash at someone else so you don't have to deal with it...

So every time i enter an encounter with my mercs I have to fight every single one to the end or lose all of them?

So if one merc gets shot in town by some guy with sniper and his team they ALL have to die because they all shot back so combat timer even though im running to get out of town?

No...  this is not a solution.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version