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Author Topic: Crappy NCP factions suggestion  (Read 1467 times)

Crappy NCP factions suggestion
« on: February 09, 2011, 09:52:54 am »

When you encouter two factions and creature example:Brothehood of steel Patrooll and San francisco caravan and Gecko the Brothehood Patrol burst at the gecko with minigun and he burts at the caravan too and they don't turn hostile to brothehood of steel just stand there and shoot the gecko's
« Last Edit: February 12, 2011, 01:06:20 pm by Mistake »
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Re: Crappy NCP factions suggestion
« Reply #1 on: February 09, 2011, 10:10:14 am »

This could be a Bug. Or they may have mis-fired, or they got infront of the Burst.


I don't think Suggestions is the right place to put this.
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Re: Crappy NCP factions suggestion
« Reply #2 on: February 09, 2011, 10:15:12 am »

no he didn't missed guard was hit  for 78 hit points
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Re: Crappy NCP factions suggestion
« Reply #3 on: February 09, 2011, 10:57:18 am »

l just want they to add:
When NPC faction is shoting other NCP faction they to start fighting not standing like idiots
like the exapmle l gived
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Re: Crappy NCP factions suggestion
« Reply #4 on: February 09, 2011, 11:48:45 am »

Quote
guard was hit  for 78 hit points

Doesn't really mean anything.
They might have had a Gecko near them or somthing. Even just a lil bit of a burst got him.
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Michaelh139

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Re: Crappy NCP factions suggestion
« Reply #5 on: February 09, 2011, 12:30:11 pm »

wierd thing is, even if ONE bullet from a burst from you or any of your followers hits any npc the turn hostile but when several stray bullets from a minigun hits a guy in a caravan its all cool... 
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Ganado

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Re: Crappy NCP factions suggestion
« Reply #6 on: February 09, 2011, 10:18:04 pm »

It used to be like this. I imagine that they got rid of this feature so that it would be harder to farm loot this way.

Anyway, this suggestion is pointless, there is already enough ways to farm encounters from X fighting Y and you get most of the loot.
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Re: Crappy NCP factions suggestion
« Reply #7 on: February 12, 2011, 11:46:35 am »

deleted post :)
« Last Edit: February 12, 2011, 12:55:37 pm by Mistake »
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LagMaster

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Re: Crappy NCP factions suggestion
« Reply #8 on: February 12, 2011, 12:00:13 pm »

when somehting is sugested the devs decide if is implemented or not, not the player

so you can't tell to lock sugestions
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Re: Crappy NCP factions suggestion
« Reply #9 on: February 12, 2011, 12:56:07 pm »

they will think on this one year
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Re: Crappy NCP factions suggestion
« Reply #10 on: February 12, 2011, 12:59:45 pm »

It used to be like this. I imagine that they got rid of this feature so that it would be harder to farm loot this way.

Anyway, this suggestion is pointless, there is already enough ways to farm encounters from X fighting Y and you get most of the loot.
and your right Muties vs ncr is a good encoutner and you get most of the loot
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