Other > Suggestions

Add more variety of Dog "mercenaries".

<< < (3/3)

Michaelh139:
We could also integrate the idea in general to humans.  (Humans/dogs exclusive of course, muties are already uberpowered  :P)  Tough Mercenary, Agile Mercenary, etc.  I could even create a list of these traits in with mercenary lists if desired.

Ganado:
I'd love to see more variety in dogs. Having them be killed in one single hit isn't worth it at all.

Strong dogs can be bought like mercs, I guess, but weak dogs should be able to be tamed in certain parts in the wasteland and have the aforementioned Outdoorsman boost. And I'd love to see a much higher, separated global limit for dogs. (But also brahmin and weak slaves)

Spotty:

--- Quote from: Karpov on February 08, 2011, 05:03:38 PM ---Nice idea. Also there can be a dog which is not made for combat, and will have high outdoorsman, and Cautious nature, good for new players who need to travel but don't want to get in a fight.

--- End quote ---
Love this idea. A travelling companion to keep you safe.

cannotspace:
Dogs with bombs planted on them, then bombs won't be grieving exclusive but actually useful in battles

Swinglinered:

--- Quote from: cannotspace on February 09, 2011, 03:24:48 AM ---Dogs with bombs planted on them, then bombs won't be grieving exclusive but actually useful in battles

--- End quote ---

You can already do that, but without remote detonator it is guesswork.

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