However, I agree with one thing: crafting in a magical workbench, where you can transform some rocks into an advanced equipment, is just purely dumb.
This basically sums up what I wanted to say. Basic crafting, ie spears, hammers and soon, those are things people can make in a few minutes. that should stay.
Now, the same shit again: ammo should be scarce, weapons should be scarce.
With my idea of not crafting bullets, but including new ways to get them, even recycle them with the spent shells, the sucessful player will just get more and more bullets while the not so sucessful player will be trying to scavenge them wherever they can.
With the repair by cannibalizing it should be easier to fix weapons, the basic weapons will still overflow in the game, while the more high tier ones, such as LSW's and Avengers will be in higher demand due to the need of spareparts. Fixing weapons using a wad of air is silly. Spareparts is what makes repair go around. Alternatlively, use metalparts to fix damaged weapons, 1 mp for 5% maybe?
I've also thought how come we mine and chop wood like some WoW players instead of scavenging like survivors. Mines are most likely here to stay, but it'd be cool to have at least an option to scavenge. Searching for junk is a good start but it's a bit boring.
Scavenging for junk was indeed a nice addition, would love to expand on that.
Besides, guns can be crafted in rather primitive conditions which is proven by inmates making firearms in prisons and illegal pakistani gunsmiths making guns and ammo in mud huts with simple tools.
Weapons such as zip guns are made in prisons. Pakistani gunsmiths use discarded AK's to make new ones. You wont see either group making a plasma rifle or a minigun out of forks and mud using simple tools. High tier weapons needs dedicated workshops, such as those available to Enclave, BOS, NCR, VC and Gunrunners. (Raiders? Sierra?) As a member one could use factionpoints (as is WIP?) to purchase more advanced weaponry.
Dont want to see farming of weapons going away, thats fallouty, but looting 100 LSW's and then fixing them all to pristine state using just air, is bull. Spareparts is needed!
I agree with pretty much everything Kilgore said.
Regarding what I've quoted, workbenches will be capable of crafting only Tier 0+1 items, with more advanced facilities being required for the fancier stuff (Domination, unguarded areas, able to earn access via NPC factions).
This is great info, but metal armors for example, which is tier 2, shouldnt require that much skill to make, anybody could make one at home with a bunch of metal plates and a few tools.
If you don't like crafting DON'T CRAFT. I like crafting. This is one of most interesting thing in 223.
I don't like crafting, and I don't craft. It is NOT interesting. It is a chore. People make alt's to craft, meaning, they dont really care much for it, so they make alts.
well right now pretty much items are beong scavenged- junk, electronic parts, wood... there were times when you could get all of that in NCR without leaving.
And Im happy you no longer can get all that in NCR. Everyone had a bot standing next to the junkbarrels, it was ridiculous. Scavenging is the way to go, get out there, start searching the wasteland. Stop sitting inside and have the resources of the wasteland served to you on a gold platter. Work for your resources.