Other > Closed suggestions

Crafting time - bad things

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Cpt.Rookie:
Just don't be afraid to continue reading.

--- Quote ---The time for crafting items is the same as before. Gathering timeout has been lowered and crafting timeout raised.
--- End quote ---
"Crafting time" in this case is time needed for obtaining material AND crafting itself.

However I'm not sure how much (or if) is time needed for craft all prerequisites (alloys, metal parts, ...) counted in.

Berko:
It's the crafting method wich will change for us.

Before mining was too long (like getting fiber) and someone said "reduce the time!" and they reduce the time of ALL ressources, wood was short now it's very very short(you cut tree, go stock it and you can cut an other tree ..). So before the method was : "get some ressource to make items".
I have a doctor who can get ressources some days and at the end make 20 super stimpack.
I get fruits and can make mentats quickly!
That's nice!
(same as make many gunpowder to make ammunition)

Now, because of ALL ressource gathering reduce, the time go in the crafting. The old method cannot works :
We can't get many ressources for make 10 or 20 stimpack .. it's tooooooo long, we can only make one .. and sleep before make an other one. If we want to make more than 1 items we have to WAIT, like it was before between 2 mining of iron/minerals.
And get ressources and books to go vaultcity/sierra to make 1 super stimpack is not very fun. No more big operation.
You want to make 10mm ammo, you have to waiiiiiiit for creating all secondary ressources (metal part, gundpowder)

So the problem was "we have to wait" and now it's "we have to wait".
And the solution was not really bad but I think reduce ALL ressources by 50% was not good. Reduce that only for mineral/iron and fiber(or get more fiber in 1 time) will be better.
And the idea of reducing cooldown with profession, tool or/and skill may be nice.

Maybe we have to wait more weeks to test the actually system but now I don't want craft items because when I craft I want to craft! Not waiting. (And I don't want to make an "average character".)

I hope what I wrote is a little understandable :p

Arnatos:
I have a sugestion.

Lets throw out gathering  coldown all together. Instead make resources gathering spots apear radomly in random enconcuers but not to often. Each one of them could be mined only once and give amount of resources dependant on lvl of science , repair, outdorsman, depending on type of resource. Make advanced resources be mined with lover chance on gathering instead of created. That way people would travel the map searching for gathering spots insted of standing in place and gathering from same spot witch would be much more fun.

Example:

repair 1-30  0%-50% on finding 1 ore
repair 31-60   50%-100% on finding one ore
repair 61-90 1 ore +0%-50% on finding second one
repair 91-120 1 ore+50%-100 for second one +0%-20% on finding one alloy
repair 121-150 2 ore +0%-50% on 3 ore +20-50% on finding one alloy
and so on.
And so on.

Gathering would be harder but more interesting and thanks to harder gathering also crafting cooldowns could be decresed.

Gnoff:
As most can agree that the current cooldowns are too high I think I have a solution that makes perfect sense. Make it so that the players combined stats of Science and Repair and weapon/armor (repair would be 2x for armor crafting) skill for said crafting item directly effect the amount of time removed from your crafting cooldowns.  For example a player with 20 sci and 30 repair would have an 8 min cooldown after crafting a gun, but a player with 100 sci and 120 repair would only have a cooldown of about 2 mins. As for alloys it would go from 130 seconds to 30 with the same stats. Something like a % reduction in time based off your combined stats is basically what I'm suggesting.

Lena:
Developers! Why do you think the crafting system before was bad?
So what if it takes 15 seconds to craft gunpowder - it is FUN. Game should be FUN.

Players should be able to get FUN guns. This is ridiculous, stand 20 minutes in the cave to create 100 bullets... It is easy for you because YOU DON'T PLAY THIS GAME, all you do is throw ridiculous limitations or CREATE ammo for yourselvs(admins can create items yeah).

Game is right now _unplayable_ and is very NOT fun. There will never be a Fallout Online where you make quests and interact with players - because the world of FO is too small, the economy is simple. You don't need to barter for food or water or anything else, it's a game of fighting. There are no quests which reward crafting players and so on.

As in any enviroment, when there is a lack of resources, nations form to support themselves(big factions killing everything) and they start reigning war.
Simple things, yet it seems you can not grasp it. If you want to leave this system of hard craft - you have to make the world much more interesting.
Adding quests, more crafting materials, more items to be traded for them, etc. (not gonna happen in the near future, let's be honest)

It's not that this system is bad, it just doesn't fit the FO world, at least for now. Also I don't see how solo players or small factions are gonna game now.

Make crafting fun again, make it so that people don't have to stand 20 minutes in ONE PLACE AT A CAVE to craft 100 bullets. This is Ridiculous. What kind of fun is that? I'm standing in my cave pressing gunpowder evey 2 minutes... haha such fun, yeah the thrill of the game. You get a huge slap for such a developement failure - and you deserve it.

My suggestion:
-MP, Alloy, GunP - 5 - 15 seconds craft + xp points like before, around 40.
-Crafting Ammo - max 120 seconds(it is essential for playing anyhow)
-Crafting Guns - limits can be bigger
-Crafting items - very low limits

Fast and fun, yes people have to play with guns. Yes people should be able to reac lvl 21. They PK anyway, and they do it because it's the only way to go.
I'd love to add RPG features to the game, but let's be honest, you (Devs) concentrate mostly on PvP fighting. Anything else right now is far away.

I'm waiting for shooting cooldown. 1 Shot = 2 minutes cooldwon :D Just a joke that sums up the situation now.
Player economy will never grow, because people have factions supporting them, thus they don't need to trade with others on a regular basis. The resources are plentiful so theres no real trade and there never will be.

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