Other > General Game Discussion
Disable mercenaries once for all!!!!
Doctor Eex:
It will be very nice if getting caps will be harsher next session.
Last time I checked, my small gang had about up to 2 mln. caps income daily.
All because of intense cap making in the beginning of a session.
So this session is insane rich. Let next will be different.
However good finance and mercs muties allow me to fight gangs of 4-8 men alone. It is good help for rich enough loner.
C.J.Smiths:
--- Quote from: Doctor Eex on February 08, 2011, 08:39:05 AM ---It will be very nice if getting caps will be harsher next session.
Last time I checked, my small gang had about up to 2 mln. caps income daily.
All because of intense cap making in the beginning of a session.
So this session is insane rich. Let next will be different.
However good finance and mercs muties allow me to fight gangs of 4-8 men alone. It is good help for rich enough loner.
--- End quote ---
But otherwise gangs with 4-8 mans cant opposite "big gangs" wtih 20+ peoplese cause they have no chances.
Solar:
--- Quote from: aForcefulThrust on February 08, 2011, 03:25:04 AM ---WHAT!?!?! Hording will always exist in my opinion I could not imagine people not wanting to horde gear
--- End quote ---
Gear, yes. Caps, no.
If everything became 2% more expensive each week, then savings would gradually be de-valued and there would be no incentive to storing up vast sums in banks.
It could even open up some form of gold trade where-by you could sotre your reserves in a manner that will retain its value - and create some form of dynamic between BH gold mine and an NCR mint - and then an alternate currency, the NCR $.
Rascal:
Solar just cut the intrest rates to 1% and make them to give profit for every 7 real life days not 1day like it is now.
The speed of cash growth would be so little that most players gona just spend them insteed of hoarding.
Solar:
Interest serves no good purpose. Inflation does.
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