Other > General Game Discussion

Disable mercenaries once for all!!!!

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Doctor Eex:
It will be very nice if getting caps will be harsher next session.
Last time I checked, my small gang had about up to 2 mln. caps income daily.
All because of intense cap making in the beginning of a session.

So this session is insane rich. Let next will be different.
However good finance and mercs muties allow me to fight gangs of 4-8 men alone. It is good help for rich enough loner.

C.J.Smiths:

--- Quote from: Doctor Eex on February 08, 2011, 08:39:05 AM ---It will be very nice if getting caps will be harsher next session.
Last time I checked, my small gang had about up to 2 mln. caps income daily.
All because of intense cap making in the beginning of a session.

So this session is insane rich. Let next will be different.
However good finance and mercs muties allow me to fight gangs of 4-8 men alone. It is good help for rich enough loner.

--- End quote ---
But otherwise gangs with 4-8 mans cant opposite "big gangs" wtih 20+ peoplese cause they have no chances.

Solar:

--- Quote from: aForcefulThrust on February 08, 2011, 03:25:04 AM ---WHAT!?!?! Hording will always exist in my opinion I could not imagine people not wanting to horde gear

--- End quote ---

Gear, yes. Caps, no.

If everything became 2% more expensive each week, then savings would gradually be de-valued and there would be no incentive to storing up vast sums in banks. 

It could even open up some form of gold trade where-by you could sotre your reserves in a manner that will retain its value - and create some form of dynamic between BH gold mine and an NCR mint - and then an alternate currency, the NCR $.

Rascal:
Solar just cut the intrest rates to 1% and make them to give profit for every 7 real life days not 1day like it is now.

The speed of cash growth would be so little that most players gona just spend them insteed of hoarding.

Solar:
Interest serves no good purpose. Inflation does.

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