Other > General Game Discussion
Disable mercenaries once for all!!!!
Badger:
In terms of game economy, I think the huge purchases - mercs, bases, cars - warp the economy and make caps something hoarded rather than spent. Even if interest didn't exist in the game's banks, there would still be hundreds of thousands of caps being saved for one of these huge purchases that never ended up being spent. Caps are intended to be the currency of the wastes, but right now they're closer to the role of 'tokens'. Tokens that can be collected across the wastes, saved up, and cashed in for a 'prize' - like a merc or a shiny new car.
Whoever suggested it, I like the idea of getting mercs through quests, rather than just handing over a fat wad of cash. It'll open them up to more people, and make leader builds less of a moneysink if you don't want to be a slaver. Definitely worth thinking about tying it into NPC Factions, too. You build up 500 'Faction Points' and you get up to five NCR Recruits to watch your back. 2500 and you get an NCR Ranger. So on, and so forth.
borse:
^ kind of like this idea. BUT, if interest is being removed anyway... why not just let people buy mercenaries. Yea, there will be lots of money floating around but it won't be free, easy to get interest money. It will be hard earned money that was gathered through pking, farming, etc...
So keep mercenaries as purchasable, just fix the infinite caps problem.
You: Hi can I hire you for caps?
Merc: No, it doesn't work like that.
You: Huh? I thought mercenary meant soldier for hire?
Merc: No, we have to be best friends first...
You: FFFFUUUUUUUUUUUUUUUUUUUUUUUUUU-
avv:
--- Quote from: Badger on February 08, 2011, 07:17:36 PM ---You build up 500 'Faction Points' and you get up to five NCR Recruits to watch your back. 2500 and you get an NCR Ranger. So on, and so forth.
--- End quote ---
Klol but then it's just up to how faction points are received. If they can be farmed, it's no differend from caps.
borse:
--- Quote from: avv on February 09, 2011, 04:28:39 PM ---Klol but then it's just up to how faction points are received. If they can be farmed, it's no differend from caps.
--- End quote ---
agreed. I say keep mercenaries the way they are (stop raging about how awesome they are) and simply fix the economy. The only reason mercs are as good as they are is because of how horrible the economy is right now. If they had inflation and less bank interest, then mercs would be harder to get. Equipping gear, paying for ammo, plus paying for their services is going to be a lot after wipe.
Keldorn:
Faction points usually means doing a quest of varying difficulty to get them. Its a lot better then "I feel like being a douchebag so I am going to camp T-Rays/base sellers and get 100k. Then I am going to further abuse this mentality by dumping it in the bank.
If the devs are going to go the lame fix/nerf interest road then just shows how big gangs get to fuckover anyone without consequences. Eerything for the big gangs right? Just like Izual, wipe everything cause the big gangs are butthurt overmuties and mercs, all because of a glitch.
"Wasteland is da harsh for the little guys but special accomodationsfor others"
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