Hi,
I've read the article about game masters and their role in the
wiki, but despite the many detailed information found here and there I would like to ask this question: What are the instruments of a GM to make the game experience rich?
For example: could a GM take up the form of a simple NPC (no name tag which would expose the GM to the players) and walk into a town with a foolish story? Lets say... Im a pretty slave gal' called Bonnie and Mordino's men are after me to take me' life... HELEELELEPEPPP! Then an NPC from the Mordino family appears on the scene and dialog continues... players can help either side without penalties like being shot by guarded town's guards or so...
Or NPC trader (a GM) wanders into another player's random encounter and offers the player a nearly brand new car (wreck) for just 1000 caps...
Or a sorry ass ghoul toddles into town and starts to molestate a town guard... just to bring some change to the game experience. Many months ago I've seen a case when super muties attacked NCR. Did the wastes got much safer now or what happened?
Or a postman wanders into town from the wastes saying that he's speed buggy ran out of gas while he wanted to deliver a holodisk to San Fran... and he asks a player if he or she could escort the postman to san fran for a small reward or something...
Or a gangster wanders into town half dead and asks for a drop of water not to die from thirst. Players can decide if they help the grunt or let him die in vain. A social dilemma to be good or evil is always good to have in role playing wastes...
Really... there are endless possibilities if GMs has the proper tools and instruments in the game to do such things... so again, my question is, what are the GMs really capable of in the game?
No offense to anyone... I'm just curious as I found nothing about this topic. Only a forum topic where the question was not answered and GMs got pissed up.