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Author Topic: Pyromaniac  (Read 4862 times)

Pyromaniac
« on: February 03, 2011, 07:59:20 pm »

I post a little suggestion about the perk "Pyromaniac". On The Vault and the french wiki, Pyromaniac add only +5 damage with fire weapon (so just flamer) and I want to make a build for FIRE ! But this perk sux ! It would be very funny if we were able to take it several times and if it give more damages (+15-20) each time ?

If it's wrong, somebody know what is the bonus of Pyromaniac on 2238 ?

Link : http://fallout.wikia.com/wiki/Pyromaniac ; http://www.fallout-3.com/wiki/Perks::2238
       
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Sarakin

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Re: Pyromaniac
« Reply #1 on: February 03, 2011, 08:59:37 pm »

Some perks should be taken countless times, such as above mentioned pyromaniac. It would create interesting, fun characters that are certainly not overpowered.
Perks that I have in mind are : Pyromaniac, Bonus HtH damage, Earlier sequence, Faster healing, Healer, Swift learner, Educated, More critical, Dodger, Snake eater, Rad resistance and some lesser +skills perks.
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wezu

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Re: Pyromaniac
« Reply #2 on: February 03, 2011, 10:04:12 pm »

-20%DR
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Alvarez

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Re: Pyromaniac
« Reply #3 on: February 04, 2011, 01:23:39 pm »

A Pyro build would perhaps need some Throwing tagged for some ranged Molotov damage, since there won't be Incinerators or incediary missiles in 2238.(at least not now)
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Re: Pyromaniac
« Reply #4 on: February 05, 2011, 02:25:26 am »

I'm actually kind of curious of its like the living anatomy perk where its +5 afterwards? If it was, might be fun if they switched molotov to fire so i can spam +10 dmg molotovs  ;D
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Re: Pyromaniac
« Reply #5 on: September 01, 2012, 12:24:25 am »

Used search function, bump for incediary rockets. They shouldnt have knockdown, but more fire damage.
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falloutdude

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Re: Pyromaniac
« Reply #6 on: September 01, 2012, 12:28:38 am »

you can allready take pyro, you can take it twice and it gives +20 each time.
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Tomowolf

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Re: Pyromaniac
« Reply #7 on: September 01, 2012, 12:35:47 am »

My main lumberjack alt got 2x pyromanics, afaik they give you just +20 minimum damage each time you shoot. (You can kill fire gecko with 2x pyromanic using any flamer and any type of flamer ammo, you'll deal always 20 or 40 damage, depends on amount of perks taken).
I think this perk should also decrease damage resistance by 10%(the second level could decrease it over 15 - 20%, which I would find usable, for such weapon needing close range to deal any damage).
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h
Re: Pyromaniac
« Reply #8 on: September 01, 2012, 02:27:23 am »


« on: February 03, 2011, 07:59:20 pm

^ gravedigging
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Re: Pyromaniac
« Reply #9 on: September 01, 2012, 03:19:20 am »

Well I was going to tell Roachor to read rule #2 but as Horatio's idea doesn't really have anything to do with this I guess this is a useless post :)
« Last Edit: September 01, 2012, 03:22:35 am by Slaver Snipe »
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Re: Pyromaniac
« Reply #10 on: September 01, 2012, 04:22:05 am »

Pyro is mostly ok, just give it +10 crit chance for level 1, 15 more for level 2.
Same for DR modification.

Maybe 1 AP less for fire weapons for level 2.

This on top of what is already there.
« Last Edit: September 01, 2012, 04:23:57 am by Swinglinered »
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Re: Pyromaniac
« Reply #11 on: September 01, 2012, 08:38:33 am »

who plays with flamer? its worst big gun weapon created for newbies who dont have anything else.
Re: Pyromaniac
« Reply #12 on: September 01, 2012, 04:00:25 pm »

who plays with flamer? its worst big gun weapon created for newbies who dont have anything else.

Hey! Pst! Here! The suggestion was:

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falloutdude

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Re: Pyromaniac
« Reply #13 on: September 01, 2012, 05:38:24 pm »

who plays with flamer? its worst big gun weapon created for newbies who dont have anything else.
the thing is everyone wants it to be a good weapon just with low range. because of low range it should have high damage.
i think when people see a guy rushing them with a flamer, they should be scared :3, but its not like that atm  :(.
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Re: Pyromaniac
« Reply #14 on: September 03, 2012, 01:49:23 am »

What about incendiary rounds and make the perk work for laser/plasma weapons?
Also a nice flamed swoard and gloves will work nicely.

« Last Edit: September 03, 2012, 04:12:56 am by MalcomGraves »
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