big no to the whole idea! Just think about it unarmed and melee have to be much worst than any distance weapon - its just logical! Technology gives u big advantage and thats how its should remain. Compare guy with minigun and guy with bear hands - who do u think should win ? - there is no question about it. Keep it real guys.
Melee, shotguns, unarmed are situational weapons/combat style. Of course they shouldn't be better than or equal to a minigun or a sniper rifle, but they should WORK to some extent if thats all ya got. You should at least get the chance to utilize it.
how situational are those weapon if you never use them? hey here is idea let's remove them. No more hth 'cus its useless, no more melee 'cus it's uneffective etc.
No, Two reasons...1. cops use shotguns because they often go through corridors and can make quick work of a target who jumps in your way to shoot because he doesn't have to aim, just shoot in that direction. (Situation that happens ALOT in fonline, we just need to utilize it, like making each hex of distance affect damage output/overall burst accuracy) Very similar to melee/unarmed, but no cop or swat uses this unless he loses his gun or the enemy is simply too close.2. Unarmed and melee are situational because thats when you don't have a gun, in fonline, chances are you got your arm fucked up by a sniper and can't doc it, so you have two choices if you plan on still fighting, if they're available, grab a melee or start beatin his ass if you can get close enough. (We need more skillpoints btw; but its not like there can't be builds specialized that wouldn't be effective in these situations, kinda like spec op troops on stand-by behind, but these things need a boosting, such as auto run all the way to hit, damage upgrades, and more ways to defend against damage/aims crits.And, oh, what do you know, number 2 is being developed right now... now we just need to work on number 1
Melee and unarmed would be fine if silent death perk would work. It would be nice for pvp, even tc if a player could sneak in and kill a lone enemy. But in the open a hth fighter should loose to any gunner.
Imagine unarmed with 65% max chance hit running towards to minigunner. Miniguner burst, and unarmed has 35% chance to remain intact. Why? Because he's perfectly mastered to control his body, he makes somersaults and other evasive maneuvres. Yes we don't have such animation, but still can imagine.
That would ruin pvp for life. Ninjas doing roundhouse kicks and phazing in and out like in DragonballZ would be awful immersion breaker for wasteland themed game. Why you could dodge bullets in Fallout 2? Because you played as the Chosen One who was pretty badass in every way. In fonline we play as regular wastelanders.
DragonballZ
Why don't add some versatility in chars?
That's the worst way melee build can end up.
Are you blind or something? 65% chance to hit means 2 of 3 burst will reach you. You definitely use some corners and covers.
NOW melee is worst way.
Because it useless both in TB and RT. I won close combats vs melee in small brahmin pen. I was with 14 pistol aiming eyes (and it was BEFORE autoaim and even BEFORE Bantz's scope). Poor melee guy could not even touch me!
In fonline fists can only beat gun if they get massive support in form of passive bonuses that have nothing to do with your gaming skill. Want to dodge bullets? Well play good enough and dodge them with your micro. Too bad the game doesn't encourage micromanagement enough. Adding more passive build-related bonuses is not the way to go, rewarding invidual player's options to invest his skill should be the way to go.