Other > Suggestions
Buff up unarmed and melee buids in TB and RT by giving them special perks-update
Doctor Eex:
On condition
15 lvl + 150 unarmed - 1st ew sg bg <80
18 lvl + 180 unarmed - 2nd ew sg bg <80
21 lvl + 200 unarmed - 3rd ew sg bg <80
falloutdude:
i agree unarmed and melee build are to over powered. in tb they should get what you suggested in rt maybe higher dam resistence or big ac bonus. :)
vilaz:
--- Quote from: Doctor Eex on February 01, 2011, 05:49:47 PM ---On condition
15 lvl + 150 unarmed - 1st ew sg bg <80
18 lvl + 180 unarmed - 2nd ew sg bg <80
21 lvl + 200 unarmed - 3rd ew sg bg <80
--- End quote ---
Now it looks just perfect!
drypoothe:
--- Quote from: Slaver Snipe on February 01, 2011, 05:31:45 PM ---Anyone in TB? Sniper shooting at you, a turn or two later and your to far away for it to matter, also there is the fact that they will be able to exp off of critters even easier.
--- End quote ---
Melee / unarmed are in theory in better shape (a theory for those are shit their pants when something isn't "RP accurate" / "realistic")
Doctor Eex:
Updated first post, let's discuss.
--- Quote ---Anyone in TB? Sniper shooting at you, a turn or two later and your to far away for it to matter, also there is the fact that they will be able to exp off of critters even easier.
--- End quote ---
OMG, you're afraid you will not be able shoot some bluesuit to death?
Exping unarmed is easy enough now anyway.
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