Other > Suggestions

Buff up unarmed and melee buids in TB and RT by giving them special perks-update

<< < (2/10) > >>

Doctor Eex:
On condition
15 lvl + 150 unarmed - 1st ew sg bg <80
18 lvl + 180 unarmed - 2nd ew sg bg <80
21 lvl + 200 unarmed - 3rd ew sg bg <80

falloutdude:
i agree unarmed and melee build are to over powered. in tb they should get what you suggested in rt maybe higher dam resistence or big ac bonus. :)

vilaz:

--- Quote from: Doctor Eex on February 01, 2011, 05:49:47 PM ---On condition
15 lvl + 150 unarmed - 1st ew sg bg <80
18 lvl + 180 unarmed - 2nd ew sg bg <80
21 lvl + 200 unarmed - 3rd ew sg bg <80

--- End quote ---
Now it looks just perfect!

drypoothe:

--- Quote from: Slaver Snipe on February 01, 2011, 05:31:45 PM ---Anyone in TB? Sniper shooting at you, a turn or two later and your to far away for it to matter, also there is the fact that they will be able to exp off of critters even easier.

--- End quote ---

Melee / unarmed are in theory in better shape (a theory for those are shit their pants when something isn't "RP accurate" / "realistic")

Doctor Eex:
Updated first post, let's discuss.


--- Quote ---Anyone in TB? Sniper shooting at you, a turn or two later and your to far away for it to matter, also there is the fact that they will be able to exp off of critters even easier.
--- End quote ---

OMG, you're afraid you will not be able shoot some bluesuit to death?
Exping unarmed is easy enough now anyway.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version