Other > Suggestions
Tc suggestion
avv:
--- Quote from: Michaelh139 on January 29, 2011, 09:33:04 PM ---Whats to stop the player from just Leaving the encuonter? This patrol thing seems a bit useless so far.
--- End quote ---
It could be special kind of map where there's only one exit and it's past the militia.
Eternauta:
--- Quote from: Michaelh139 on January 29, 2011, 09:33:04 PM ---Whats to stop the player from just Leaving the encuonter? This patrol thing seems a bit useless so far.
--- End quote ---
Patrols would not stop people who do not seem dangerous. Remember that in the Wasteland, it is common to travel with an armor, a weapon, and in a group. So a group of armed people might be simply some guys who wanna trade, nothing out of the ordinary. Towns need to trade to survive.
Controlling factions might input a list of enemy character names. If milita patrols find any of them, they attack and send distress call. Yeah, the list would be fucking long, but think of it this way: the faction who controls the town would not just take it and get the income, they would need to organize town defense. And yeah, I know alts never change, but spies exist in real life as well. The system shouldn't be perfect either.
spike allen:
Yeah input the names of enemies cool but my idea was that militia shares enemies with a faction. Michaelh139 does militia stops now any tc? Only slow it down, my idea is the same but different realisation, just imagine gang XXX on mumble or irc screaming: "we have been discovered retreat:)" and patrol gives the coords on the radio to the faction or even sends distress. Still i dont know how flexible is the enc tool in fonline in f1&2 it wasn't very elastic as i remember it.
Slaver Snipe:
How exactly would enemy players not dodge these encounters unless it takes a shit ton of outdoorsman to dodge? Even then the problem will be bypassed by someone having a leader/outdoorsman alt.
Michaelh139:
--- Quote from: Slaver Snipe on January 30, 2011, 05:22:08 AM ---How exactly would enemy players not dodge these encounters unless it takes a shit ton of outdoorsman to dodge? Even then the problem will be bypassed by someone having a leader/outdoorsman alt.
--- End quote ---
or a car.. which they all have, 95% to dodge encounter.
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