Other > Suggestions
Tc suggestion
spike allen:
My suggestion is simple:
1.Nerf the milita but...
2.Make them more numerous but...
3.Make them defend the city on the WM....
In my idea enemy gangs would encounter milita on the world map as approaching the town (the yellow area). In my opinion it would be more fun than usual slaughter, also the patrols could notify the faction of all encounters. This would prevent bluesuit rushes and make the attacks more organised also players would have some time to prepare the defence of the town because it would be protected with weaker millitia.
Is it possible to do this?
Sorry for all the errors and typos.
Spotty:
--- Quote from: brzydal on January 29, 2011, 09:05:03 PM ---omg omg omg. you start play yesterday and wanna change game?
cool story bro
--- End quote ---
This is your first post and you use it to troll. Please just get lost if you dont have anything better to contribute.
IMO militia patrolling town squares makes sense. Pretty much all the towns has patrols. A controlling gang could easily tell the mayor or whatever to dispatch patrols around the town which could be used like VC patrols. Same faction as players from controlling gang and will help in combat. A controlling gang member could find a patrol and camp there much like a PK trap forcing any incoming players headed to town into that encounter. Sure, against an attacking army the patrol would easily lose but if a player was with them he would be able to scream on mumble that the enemy is coming.
spike allen:
--- Quote from: brzydal on January 29, 2011, 09:05:03 PM ---omg omg omg. you start play yesterday and wanna change game?
cool story bro
--- End quote ---
well i started some time ago like 3 months or so. Dont say its long but not yesterday:)
And one more thing, this is a beta, we are here to test and suggest, it only makes sense when you contribute.
Eternauta:
Yes, +1. Patrolling militia is the coolest part of the suggestion.
--- Quote from: Spotty on January 29, 2011, 09:17:49 PM ---A controlling gang member could find a patrol and camp there much like a PK trap forcing any incoming players headed to town into that encounter. Sure, against an attacking army the patrol would easily lose but if a player was with them he would be able to scream on mumble that the enemy is coming.
--- End quote ---
But apart from that, this would be cool (if it can be coded):
-controlling faction member talks to the town mayor, uses a new dialogue option like "I want to set a radio frequency for patrols" and then uses "Say" option and indicates the radio channel.
-some player falls into "inserttownnamehere militia patrol" encounter and attacks the NPC militia.
-a distress signal is sent "by the NPCs" from that encounter.
Michaelh139:
Whats to stop the player from just Leaving the encuonter? This patrol thing seems a bit useless so far.
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