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Marrxman:

Traits: One Hander, Kamikaze

Perks(Planned): Awareness, More crit, better crit, life giver, life giver, better rate of fire, more crit

S 4

P 6

E 4

C 3

I 6

A 8

L 9

Currently level 7 with Sg at 145%, FA at 50%, and Outdoorsman at 88%

Clizard:
Is this build good? I call it Energy Rogue and is hopefully a major improvement over my previous suggested build on this topic

It is meant not to be a pure, but rather a theif/assasin that can use sneak to get around. By lvl 15, it will be able to fire 5 shots per AP refresh with a turbo plasma rifle. Nevertheless, it doesn't focus a lot on health or criticals, but makes up for this by being (hopefully) able to take out its opponents before they can fire a shot. It can make and use small guns as expendable weapons, make its own leather armor (convenient for sneaking), as well as its own energy ammo.

S6 P7 E4 C4 I10 A8 L1
(glowing are tagged)
Skills: Small Guns 55(+15 from quest); Big Guns 16; Energy Weapons 198; Unarmed 58; Melee Weapons 48; Throwing 32; First aid 35; Doctor 22; Sneak 175; Lockpick 75;  Steal 160; Traps 25; Science 90; Repair 60; Speech 20; Barter 18; Gambling 5; Outdoorsman 29

Traits: Fast Shot, Bloody Mess; Perks:Awareness(lvl3) Silent Running(lvl6) Harmless(lvl9) Action Boy(lvl12) Bonus Rate of Fire(lvl15) Pickpocket(lvl18) Master Thief(lvl21)

Professions: Gunsmith (small Guns)1, Armorer 1, Energy Expert 1+2 (requreing a total of 60 repair, 90 science, 70 small guns, and 110% energy Weapons-which my build has)

Thanks for reading, and if possible please comment

Doctor Eex:

--- Quote from: Clizard on March 25, 2011, 04:48:58 pm ---Is this build good? I call it Energy Rogue and is hopefully a major improvement over my previous suggested build on this topic

It is meant not to be a pure, but rather a theif/assasin that can use sneak to get around. By lvl 15, it will be able to fire 5 shots per AP refresh with a turbo plasma rifle. Nevertheless, it doesn't focus a lot on health or criticals, but makes up for this by being (hopefully) able to take out its opponents before they can fire a shot. It can make and use small guns as expendable weapons, make its own leather armor (convenient for sneaking), as well as its own energy ammo.

S6 P7 E4 C4 I10 A8 L1
(glowing are tagged)
Skills: Small Guns 55(+15 from quest); Big Guns 16; Energy Weapons 198; Unarmed 58; Melee Weapons 48; Throwing 32; First aid 35; Doctor 22; Sneak 175; Lockpick 75;  Steal 160; Traps 25; Science 90; Repair 60; Speech 20; Barter 18; Gambling 5; Outdoorsman 29

Traits: Fast Shot, Bloody Mess; Perks:Awareness(lvl3) Silent Running(lvl6) Harmless(lvl9) Action Boy(lvl12) Bonus Rate of Fire(lvl15) Pickpocket(lvl18) Master Thief(lvl21)

Professions: Gunsmith (small Guns)1, Armorer 1, Energy Expert 1+2 (requreing a total of 60 repair, 90 science, 70 small guns, and 110% energy Weapons-which my build has)

Thanks for reading, and if possible please comment

--- End quote ---

This guy will suck bad in all araes he try to cover.
Because:
1)Sneaker should have 300 sneak + ghost
2)Thieve should have 300 steal and realted perks
3)EW damger should have 10 luck max crits, better crits
And no turbo plasma in game

EvilKhan_BG:
Can anyone think out a nice SG damage dealer who ISN'T a sniper?

Gazzz:

--- Quote from: EvilKhan_BG on August 03, 2011, 01:07:30 pm ---Can anyone think out a nice SG damage dealer who ISN'T a sniper?

--- End quote ---
pfff, u can use 220 hp 3x burster with p90, it's quite nice in reno or hinkley. Nice dmg, nice hp, but only for close distance.

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