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Character Builds
StJimmy2000:
Submit your builds for review by fellow players.
I'll start...
For a crit melee character:
Str 10
Perception 1
Endurance 6
Charisma 1
Intelligence 5
Agility 10
Luck 10
Skills:
Melee Weapons
First Aid
Outdoorsman
Traits:
Bruiser
Small Frame
Level 21 perks:
Toughness x2, More Critical x3, Bonus HtH Attacks x1, Bonus HtH Damage x1
Level 21 skills:
Didn't up any except melee weapons, first aid, and outdoorsman.
Melee weapons: 196%
First Aid: 152%
Outdoorsman: 102%
Nexxos:
--- Quote from: StJimmy2000 on January 28, 2011, 12:40:45 am ---
1. For a crit melee character:
...
2. Bruiser
...
3. Melee weapons: 196%
EDIT. 4. No lifegiver? What the hell. Big mistake. Take atleast one at 12, even better, take two.
--- End quote ---
Alright, I marked the fails in your build. I'll explain.
1. For a crit melee char, you didn't pick Better Criticals? Sorry, but you can't be effective with it.
2. Bruiser? Oh no no no, it's a lose-lose situation. Let's see, Bruiser takes away 2 Action points, which means 4 points of Agility. You gain +2 points, and lose 4? Bad tradeoff, this is bad.
3. Too high melee skill (yes of course you need high skill to hit with PE1, but refer to point one. PE1 means no better criticals, it needs PE6.)
4. No lifegiver = bad bad bad.
Y0ssarian:
been thinking alot about a melee build that focuses around making and using the cattle prod for PvP, PvE.
Of course you'd need to have a decent INT to spare on EW, science and melee while still having some decent ability to heal yourself or travel with some relative safety.
doc2 and ew2 are a good thing. since you can make drugs where you lack as a normal melee build might do well in. although I'm apt to always have atleast 5 perception. awareness is very valuable.
thoughts mangs?
edit: powerbuilds are so 1999.
Slaver Snipe:
--- Quote from: Y0ssarian on January 28, 2011, 02:18:56 am ---been thinking alot about a melee build that focuses around making and using the cattle prod for PvP, PvE.
Of course you'd need to have a decent INT to spare on EW, science and melee while still having some decent ability to heal yourself or travel with some relative safety.
doc2 and ew2 are a good thing. since you can make drugs where you lack as a normal melee build might do well in. although I'm apt to always have atleast 5 perception. awareness is very valuable.
thoughts mangs?
edit: powerbuilds are so 1999.
--- End quote ---
9 cha and magnetic is all you need get 5 slaves or 5 mercs and give them cattle prods ;D
Y0ssarian:
that sounds like of win. :)
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