Other > Survival Guides / Game Help
Character Builds
Clizard:
I have played the original fallout, but haven't played fonline yet.
This is my planned build (which would work quite well for the original fallout), though I am not sure that it will work well at all on fonline. Could some of you give me some advice as to what I should do or modify.
A note: it is meant to use small guns as expendble weapons and energy guns as the primary weapon. It is meant to use sneak to get the first strike and have ten AP and "Fast Ahot"/"Bonus Rate of Fire" to have a massive rate of fire. Also steal and lockpick are to be focused on for "convinience" Finally, I want to have Gunsmith (small guns) 1, Armorer 1, Energy Expert 1 and 2 (minimum levels of 70 small guns, 110 energy weapons, 60 repair, 90 science) to be self reliant to some degree.
Clizard:
continued
Nevertheless, here are my currently planned stats:
ST 6 PE 6 EN 4 CH 4 IN 8 AG 8 LK 4
Traits: Fast Shot, Good natured
Perks: Bonus Awareness@lvl3, Silent Running@lvl6, Dodger@lvl9, Action Boy@lvl12, Bonus Rate of Fire@lvl15, Pickpocket@lvl18, Master Thief@lvl21
skills (starting is italics, bold are final, tagged are glowing,)
SmallGuns 27 95
BigGuns 6 21
EnergyWeapons 26 120
Unarmed 48 50
MeleeWeapons 38 40
Throwing 22 50
FirstAid 43 50
Doctor 34 40
Sneak 29 95
Lockpick 24 95
Steal 44 100
Traps 24 25
Science 52 100
Repair 24 60
Speech 35 35
Barter 31 55
Gambling 20 20
Outdoorsman 24 55
Sorry about the length and thank in advance for the suggestions
Crazy:
--- Quote from: Clizard on March 23, 2011, 08:31:34 pm ---...
Failed build
...
--- End quote ---
Your build could be usable in F2, but in FOnline it will be totally useless and unplayable. Raise only your tagged skills, around at least 200 for energy (though energy doesn't mix well with fast shot), Do not raise science if you are not planning to be able to craft (and then you will also need repair, look at requirements for crafting professions). Steal is also usefull, but you will need around 200 too.
Special is also bad, 3Ch is enough for talking to NPCs and do quest, 4 luck is useless, take 1 or 6.
Perks: sneak perks only for a sneaker with 300% sneak, livegiver must have level 12, dodger useless, steal perks only for a steal char with 200 steal.
Clizard:
thanks Crazy, you input will probalbly be very helpful for me :)
runboy93:
Unarmed/Melee build
There is also different ways to do that build, but this is mean to talking with shopkeepers and travel with few friends.
--- Quote from: Nexxos on January 28, 2011, 12:56:43 am ---3. Too high melee skill (yes of course you need high skill to hit with PE1, but refer to point one. PE1 means no better criticals, it needs PE6.)
--- End quote ---
Yeah i think 160% is enough.
I got 95% hit even i'm blinded.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version