fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 10:35:19 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Remove turn based ?  (Read 4239 times)

Kinkin

  • In dust we trust!
  • Offline
Remove turn based ?
« on: January 27, 2011, 04:15:05 pm »

I think i gonna be not so appreciated on this thread, and i think that a lot of people suggested it before me...

But could we imagine play this game one day without boring turn based ? I mean the main point of 2238 on other Fonline challengers is about "always running gameplay", so i'm sick about many many things on turn based mode :

  • i can't count in two years the time i lost while some friend were waiting for me because i was stuck in a boring turn based with 30 mobs and 3 deads blue suits
  • on contrary, i can't count the time spent waiting friends stuck in turn based
  • i can't bear whinning beginner explaining they are dead again and again by npcs, because they can run out... this never happen or is realy rare in RT, it just require little reflexs
  • i'm sick about tons of Pk traps made with radio distress call(you know about magnetism on worldmap and distress call) ; furthermore they have characters designed for it with all good perks to play 2 turns shooting 3 times on each turn when you meet them=> Even with BA +2xtoughness and 250hp you dead from beginning of the encounter
  • this game is slow and hard enough, loosing about 20 minutes in a turn based on a trip because you "fall" 3 times in same encounter(i mean you know spending 9 minutes to get out and instanly return to the same encoutner just before it "close" (because some one still inside taking some flowers...beginners of course))

i can imagine that it's funny to play with good old fallout turn based system, but seriously, does it really fit with 2238 "speed" gameplay on fight ? Wasteland is harsh and turn based offer too many bonuses to special builds... i mean it's really unfair to be shooted 6 times by bursts without being able to defend against a guy hidden in ruins.

I think i'm not the only one to share this point view, and it's unimaginable to play Town Control or Hinkley battles on turn based..

Why don't remove this archaic feature wich just make the game so slow like before(you know the good old time of "mining/then 10 minutes youtube") and help Pkers who don't take a single risk with their traps ?

Maybe this question need a poll..
Logged
In dust we trust!

Bantz

  • Mao!Mao!
    • Gang VŠB
  • Offline
Re: Remove turn based ?
« Reply #1 on: January 27, 2011, 04:18:07 pm »

If you check Real Time only in cofig, you can never drop into TB encounter ;)

vilaz

  • #1 Cat's Paw Fan!
  • Offline
Re: Remove turn based ?
« Reply #2 on: January 27, 2011, 04:27:02 pm »

If you check Real Time only in cofig, you can never drop into TB encounter ;)

You mean never by Yourself but still can into someone's TB

Edit: I think TB is a lot to slow.  Especially with crazies encouters (Oh gawd...) but removing TB is not an option. PK traps are awful but with enough outdoorsman they are very, very rare (That means no super-power-build with BG,Doc&Fa can travel alone) and I understand that: get outdoorsman or resign from power-build are not really best options.

Edit2: Trap is a trap and it is supposed to be as deadly as possible. Hunters (PK) don't want to see fleeing prey as much as You don't want to see Your dying character.
« Last Edit: January 27, 2011, 04:34:58 pm by vilaz »
Logged
Polskie Pustkowia http://forum.newfmc.pl

avv

  • Offline
Re: Remove turn based ?
« Reply #3 on: January 27, 2011, 04:35:27 pm »

I'm all for this if there's a way to make combat more enjoyable against npcs. They always know where you are and come after you forever, it makes fighting them in real time very hard and unpredictable. But also abusable.
« Last Edit: January 27, 2011, 04:38:06 pm by avv »
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Kinkin

  • In dust we trust!
  • Offline
Re: Remove turn based ?
« Reply #4 on: January 27, 2011, 04:39:53 pm »

If you check Real Time only in cofig, you can never drop into TB encounter ;)

Yeah bantz but as you can imagine, i never oh god never entered an encounter in turn based mode ! I speak about others people encounters and traps.

At the beginning of this session i had a kind of malediction, every wastelanders i met werre in turn based ! Even when i was near theme park i successed to find some long and boring turn based encounter.. It was like a bad joke you know and in the meanwhile my mates alsmost never entered into such TB...

Maybe it's just a curse after all, but i estimate my suggestion really interesting ! :)
Logged
In dust we trust!

Kinkin

  • In dust we trust!
  • Offline
Re: Remove turn based ?
« Reply #5 on: January 27, 2011, 04:41:37 pm »

Yeah bantz but as you can imagine, i never oh god never entered an encounter in turn based mode ! I speak about others people encounters and traps.

At the beginning of this session i had a kind of malediction, every wastelanders i met werre in turn based ! Even when i was near theme park i successed to find some long and boring turn based encounter.. It was like a bad joke you know and in the meanwhile my mates alsmost never entered into such TB...

Maybe it's just a curse after all, but i estimate my suggestion really interesting ! :)

I'm all for this if there's a way to make combat more enjoyable against npcs. They always know where you are and come after you forever, it makes fighting them in real time very hard and unpredictable. But also abusable.

Seriously there are only two ways to die in RT on encounters : being really slow or unlucky, or watching youtube or forums insted of the game window :p
Logged
In dust we trust!

avv

  • Offline
Re: Remove turn based ?
« Reply #6 on: January 27, 2011, 04:47:22 pm »

Seriously there are only two ways to die in RT on encounters : being really slow or unlucky, or watching youtube or forums insted of the game window :p

I didn't mean running away from them but fighting them on purpose.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Bantz

  • Mao!Mao!
    • Gang VŠB
  • Offline
Re: Remove turn based ?
« Reply #7 on: January 27, 2011, 04:48:53 pm »

You mean never by Yourself but still can into someone's TB

Yeah bantz but as you can imagine, i never oh god never entered an encounter in turn based mode ! I speak about others people encounters and traps.


I mean never. Not even into someone elses TB encounter. It works, try it out.
« Last Edit: January 27, 2011, 04:50:37 pm by Bantz »
Logged

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Remove turn based ?
« Reply #8 on: January 27, 2011, 04:50:51 pm »

Since I wasnt in TB this season and I dont miss it at all, Im for removing TB.
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing

Kinkin

  • In dust we trust!
  • Offline
Re: Remove turn based ?
« Reply #9 on: January 27, 2011, 04:54:49 pm »

It's just a bit of training, personaly i play Fonline for long time i never thought about kill some NPC in turn based... Some of my mate do it, personaly, about farming, i prefer to use mercs with leader(and choose my encounters) or just a burster build(bg/sg)... The best place for it is SF ruins and with a burster it's really really easy to handle : some encounters hard too hard so just escape, for others just bring them to a place where they come one by one in close combat(and hopefully most of the time different groups are fighting each others)...

Even with snipers... If the purpose of TB is farming, so maybe encounters have to be easier or just don't do it alone... The purpose about online RPg isn't about make friends and play with them ?

Logged
In dust we trust!

avv

  • Offline
Re: Remove turn based ?
« Reply #10 on: January 27, 2011, 04:59:22 pm »

It's just a bit of training, personaly i play Fonline for long time i never thought about kill some NPC in turn based... Some of my mate do it, personaly, about farming, i prefer to use mercs with leader(and choose my encounters) or just a burster build(bg/sg)... The best place for it is SF ruins and with a burster it's really really easy to handle : some encounters hard too hard so just escape, for others just bring them to a place where they come one by one in close combat(and hopefully most of the time different groups are fighting each others)...

Even with snipers... If the purpose of TB is farming, so maybe encounters have to be easier or just don't do it alone... The purpose about online RPg isn't about make friends and play with them ?

Maybe you're right, there is a way to adapt. Problem with real time vs npcs is that they always know where you are and running isn't fairly balanced compared to ap regen. For example if you encounter a group of yakuza in tb and they are 30 hex away, you get to shoot 3 times or even more before they are at you. With real time you get to shoot 3 times less.

In addition the npcs aggro in weird ways resulting in ridiculous chasing situations that make real time hunting with friends really messy.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Kinkin

  • In dust we trust!
  • Offline
Re: Remove turn based ?
« Reply #11 on: January 27, 2011, 05:03:12 pm »


I mean never. Not even into someone elses TB encounter. It works, try it out.

Damn, i'll try it, can somebody else confirm that i'm a noob who never refered to the fuckin manual ? :)
Logged
In dust we trust!

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Remove turn based ?
« Reply #12 on: January 27, 2011, 05:05:31 pm »

Damn, i'll try it, can somebody else confirm that i'm a noob who never refered to the fuckin manual ? :)
I dont know if its in a manual, but it works like that
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing

vilaz

  • #1 Cat's Paw Fan!
  • Offline
Re: Remove turn based ?
« Reply #13 on: January 27, 2011, 05:06:55 pm »

Damn, i'll try it, can somebody else confirm that i'm a noob who never refered to the fuckin manual ? :)
Actually I never knew. I was convinced that You can fall in both types of encounter all the time.
I dont know if its in a manual, but it works like that
wow... I feel stupid now :]
Logged
Polskie Pustkowia http://forum.newfmc.pl

Doctor Eex

  • TEE Hive Father
  • Offline
Re: Remove turn based ?
« Reply #14 on: January 27, 2011, 05:20:49 pm »

Hell no.
-1000 on suggestion.
Fallout TB fights is like chess game with BLOOD, GUTS and SHITS
Logged
Pages: [1] 2
 

Page created in 0.067 seconds with 21 queries.