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Author Topic: The Minor Suggestions 3: Tier 0 weapons  (Read 3196 times)

avv

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Re: The Minor Suggestions 3: Tier 0 weapons
« Reply #15 on: January 25, 2011, 11:39:30 am »

So what? Save your "protips" for yourself. I want to be able to craft pipe rifle from junk and so want newbs. Hey, how about that, it's better to have more choices than less don't you think?

I'd still like to know what you would do with the gun if you can't get ammo. Choices that nobody use are good as nothing, sometimes people just suggest things without thinking much.
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vilaz

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Re: The Minor Suggestions 3: Tier 0 weapons
« Reply #16 on: January 25, 2011, 12:12:15 pm »

10mm ammo is easily looted and available to buy in low quantities from traders. If You are sniper You don't need hundreds of bullets.
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Polskie Pustkowia http://forum.newfmc.pl

avv

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Re: The Minor Suggestions 3: Tier 0 weapons
« Reply #17 on: January 25, 2011, 12:33:18 pm »

10mm ammo is easily looted and available to buy in low quantities from traders. If You are sniper You don't need hundreds of bullets.

But if you loot 10mm ammo, aren't you able to loot 10mm weapons aswell? Same goes with buying.
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vilaz

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Re: The Minor Suggestions 3: Tier 0 weapons
« Reply #18 on: January 25, 2011, 12:56:41 pm »

Boosting Pipe rifle's range + making it craftable would be nice for beginner snipers

With already suggested boosted range it would be better (for snipers) then looted 10mm pistol (and cheaper).
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Polskie Pustkowia http://forum.newfmc.pl
Re: The Minor Suggestions 3: Tier 0 weapons
« Reply #19 on: January 25, 2011, 03:48:03 pm »

But if you loot 10mm ammo, aren't you able to loot 10mm weapons aswell? Same goes with buying.

wow you're dense, do you even read the rest of the thread or just go "no! no changes! let's stay in stone age"
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avv

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Re: The Minor Suggestions 3: Tier 0 weapons
« Reply #20 on: January 25, 2011, 03:53:33 pm »

wow you're dense, do you even read the rest of the thread or just go "no! no changes! let's stay in stone age"

Just explain your opinions with reason instead of accusing me to be some sort of conservative.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: The Minor Suggestions 3: Tier 0 weapons
« Reply #21 on: January 25, 2011, 06:10:59 pm »

If the range is long on the pipe rilfe. than it gives the sniper a chance to run away faster, so for ranged enemies he can get away. which would make it better than the 10mm pistol for kill stealing with crits against NPC's like raiders and junktown scouts.

-Ulrek-
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NastyKhan

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Re: The Minor Suggestions 3: Tier 0 weapons
« Reply #22 on: January 25, 2011, 07:42:35 pm »

Pipe rifle + longer range > 10mm pistol

Beside for 1-3lvl player it's no easy to massively loot 10mm ammo. With your 10mm pistol/rifle and leather jacket you have low chances to do mass hunt on armed enemies. But it's still somehow easy to BUY.

One more thing: If u use slaves, that don't have pistol animations, and you don't want to give'em hunting rifles + valuable 223 ammo, then 10mm thing is a good choice.

I really think that making pipe rifle craftable (and increasing it's range) is a good and smart idea.
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Re: The Minor Suggestions 3: Tier 0 weapons
« Reply #23 on: January 26, 2011, 01:28:28 am »

The slave thing i can get behind somewhat. but most slaves that cant use pistols. and are weaker are normally crappy anyway. a shotgun is better for most slaves due to higher damage. and the fact that most cant snipe.

But if for some reason you don't have hunting rifles for ghoul crazies. you can give them pipe rifles with 10mm AP.

-Ulrek-
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Re: The Minor Suggestions 3: Tier 0 weapons
« Reply #24 on: January 27, 2011, 02:26:15 pm »

improving the range wont really do much. If your weapon skill is high enough to hit eyes at 30hex, you don't have to rely on pipe rifles anymore anyway.
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