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Poll

What interface do you prefer?

Default
- 38 (18.2%)
Pure Evil Interface v11 and higher (including modifications)
- 80 (38.3%)
Pure Evil Interface v10 and below (including modifications)
- 10 (4.8%)
Older (Evil Interface) made by Doctor Eex (including modifications)
- 7 (3.3%)
One of the interfaces made by Ras (including modifications)
- 28 (13.4%)
Combat Interface v.1.3 by Graf
- 8 (3.8%)
Minimal Interface 1.4  by WHINE team
- 8 (3.8%)
VSB Combat Interface
- 15 (7.2%)
Other
- 15 (7.2%)

Total Members Voted: 171


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Author Topic: Pure Evil Interface v14 by Doctor Eex  (Read 135246 times)

Perteks

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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #300 on: August 17, 2011, 12:16:06 pm »

I download newest version and got a little annoying bug. When u wanna trade with npc and click on specify category ( like armors guns etc) window is sticky to your cursor. Any help?
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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #301 on: August 17, 2011, 12:23:46 pm »

Simple solution: I've heard using a right mouse button to choose a category helps. :)
« Last Edit: March 01, 2012, 01:36:23 pm by Aquare »
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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #302 on: August 17, 2011, 06:34:27 pm »

This interface is amazing. God job.
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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #303 on: August 17, 2011, 06:43:33 pm »

Doctor Exx i like this chick in menu :D
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Doctor Eex

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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #304 on: August 17, 2011, 09:02:16 pm »

I download newest version and got a little annoying bug. When u wanna trade with npc and click on specify category ( like armors guns etc) window is sticky to your cursor. Any help?
It's known issue. Unfortunately if filters are inside active barter area, left click causes window to stuck.
The only way to fix this (without developers work) is to move filters block down or to the right, but it will ruin window logic.

Quote
Simple solution: I've heard using right mouse button to choose category helps.
Yes, btw ANY mouse button except #1 works fine. #2, #3, #4, #5 - any

Quote
This interface is amazing. God job.
Glad to hear that. I've put much time into this interface and glad it became pretty popular.

Quote
Doctor Exx i like this chick in menu
ok  ;D
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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #305 on: August 27, 2011, 02:29:09 pm »

make v13 ini's for requiem please :)))
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Doctor Eex

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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #306 on: September 12, 2011, 06:20:06 am »

make v13 ini's for requiem please :)))

Now v13 should work on Requiem. Would be nice if someone could confirm that.
« Last Edit: September 12, 2011, 10:28:34 am by Graf »
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solid snake

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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #307 on: September 14, 2011, 01:54:58 am »

is there a way to get a drop all and take all button? when i want to loot or drop something like ammo, i have to manually insert the amount i want.
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Doctor Eex

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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #308 on: September 14, 2011, 06:07:38 am »

is there a way to get a drop all and take all button? when i want to loot or drop something like ammo, i have to manually insert the amount i want.



That's the button "ALL"
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Surf

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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #309 on: September 14, 2011, 06:11:28 am »

If you already want to prepare for the wipe etc Doctor Eex, you could do a new inventory screen of your interface in veins of the "2 armor slot" default 3dsdk image. This way, you could update your interface mod on day one after wipe and people could seamlessly use it. I don't personally like the feel/look of it, but seeing as this is an often used mod, I thought I give you the tip. ;)

EDIT: I am talking about this one. Shouldn't take you long.
« Last Edit: September 14, 2011, 06:16:30 am by Surf »
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Doctor Eex

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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #310 on: September 14, 2011, 06:43:22 am »

If you already want to prepare for the wipe etc Doctor Eex, you could do a new inventory screen of your interface in veins of the "2 armor slot" default 3dsdk image. This way, you could update your interface mod on day one after wipe and people could seamlessly use it. I don't personally like the feel/look of it, but seeing as this is an often used mod, I thought I give you the tip. ;)


Thank you very much for such a nice tip! I thought 2nd armor slot is for helmet, and useless without 3D PC. Does that mean 3D chars will be implemented after next wipe???
I mean in that case I need to prepare 3D reg and char screen as well...

Or can you specify what exact the name of that slot. I mean "Helmet" or "Equipment" or something else?
I bet you cannot put 2 CA on and double the DR :)
« Last Edit: September 14, 2011, 07:36:16 am by Doctor Eex »
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Surf

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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #311 on: September 14, 2011, 08:35:36 am »

It will be used for the brief(?) amount of time where we don't have 3d models, but still already use helmets. So you can still use the same image, even when we have the 3d-isation. :)

Doctor Eex

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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #312 on: September 14, 2011, 08:53:19 am »

It will be used for the brief(?) amount of time where we don't have 3d models, but still already use helmets. So you can still use the same image, even when we have the 3d-isation. :)
O'k, thank you for the information.
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solid snake

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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #313 on: September 14, 2011, 12:55:17 pm »



That's the button "ALL"

thank you! i appreciate your time and effort!  :D
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Josh

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Re: Pure Evil Interface v13 by Doctor Eex
« Reply #314 on: September 14, 2011, 09:47:35 pm »

just downloaded and equipped on my flash drive install, it is AMAZING!! I love being able to see through the screen and the fix boy holds more per page which is nice because the ammos and the alloys/metal parts stuff is all near each other. Only request is that there be a make 10 button but if thats illegal or something its still crazy good.
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