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Author Topic: Dragunov  (Read 5118 times)

NastyKhan

  • One man army: Graphic, music and game designer.
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Dragunov
« on: January 24, 2011, 11:25:31 pm »



That simple mod will replace the graphics used by sniper rifle. Original picture is from internet (i dont know the author). I made them *.FRM and corrected a little.

Install:

1. Click here to download.
2. Put it in [game_root]/data/art/inven/

Have fun.
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You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

skejwen

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Re: Dragunov
« Reply #1 on: January 25, 2011, 12:49:20 am »

again - its way better to use png format than frm. This is due to fact that FOnline engine supports more colors than 256 palette, and its way easier to edit png files than frm.
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"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"
Re: Dragunov
« Reply #2 on: January 25, 2011, 01:03:04 am »

Yes but .frm is more kewl xD
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NastyKhan

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Re: Dragunov
« Reply #3 on: January 25, 2011, 02:06:27 am »

Yeah, and can be used in original Fallout 2 as well.

Beside.. i don't know how to make PNG mods ;)
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You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

skejwen

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Re: Dragunov
« Reply #4 on: January 25, 2011, 02:12:13 am »

There is no difference - all informations stored in frm file (fps, offsets etc.) can be defined in fofrm file (its simple text file) for png images - check how its done in fonline archive files.
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"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"
Re: Dragunov
« Reply #5 on: January 25, 2011, 12:18:37 pm »

I'm suck :(
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runboy93

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Re: Dragunov
« Reply #6 on: January 25, 2011, 12:41:41 pm »

I'm suck :(
Is that taken from GTA series?

But anyways.. Keep it as original and don't use those damn 3d freak weapons.
Re: Dragunov
« Reply #7 on: January 25, 2011, 01:13:49 pm »

There is no difference - all informations stored in frm file (fps, offsets etc.) can be defined in fofrm file (its simple text file) for png images - check how its done in fonline archive files.

We dont have tutorials about making png files and adding them to fonline, but we got tutorial about frm. I'm pretty dumb, so I need tutorials to do things like this. :)
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Re: Dragunov
« Reply #8 on: January 25, 2011, 02:36:46 pm »

Its the same thing.Nothing is changed but you need to make an empty layer for it if i remember good.
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Andr3aZ

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Re: Dragunov
« Reply #9 on: January 25, 2011, 04:53:52 pm »

looks more fallouty with original palette and dittering.
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Ras

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Re: Dragunov
« Reply #10 on: January 30, 2011, 11:09:01 pm »

We dont have tutorials about making png files and adding them to fonline, but we got tutorial about frm. I'm pretty dumb, so I need tutorials to do things like this. :)

Exactly, if someone would explain. We would be very grateful  ;D
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Surf

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Re: Dragunov
« Reply #11 on: January 31, 2011, 06:52:05 pm »

Yeah, let's include even more totally random fallout unrelated stuff. :)

Andr3aZ

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Re: Dragunov
« Reply #12 on: January 31, 2011, 07:24:42 pm »

Yeah, let's include even more totally random fallout unrelated stuff. :)

It's fallout related. Like the chinese assault rifle, this could be a chinese sniper rifle.

everything goes
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Ras

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Re: Dragunov
« Reply #13 on: January 31, 2011, 07:40:02 pm »

It is not possible homemade, "tell the game" to load a new weapon in png graphics  :>



ehhhh....    in frm this p90 looks bad :(


« Last Edit: January 31, 2011, 07:47:23 pm by Ras »
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Surf

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Re: Dragunov
« Reply #14 on: January 31, 2011, 07:41:43 pm »

It's fallout related. Like the chinese assault rifle, this could be a chinese sniper rifle.

everything goes

Yeah, because using that as a base of an argument is always the best way to go.  ::)
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