Snackish: pks pks pks. Kilgore: BBS is here, town is safe
A way to allow grenade/rocket fire without targetting player would be more efficient and realistic ;pOh, and platic when it will be allowed too (it bypass walls like all spash damage, and with larger area of effect than dynamite, it will be efficient)
A way to allow grenade/rocket fire without targetting player would be more efficient and realistic ;pOh, and plastic when it will be allowed too (it bypass walls like all spash damage, and with larger area of effect than dynamite, it will be efficient)
Yes this is absolute must for more interesting combat. Would be a huge buff for grenades. The problem is that it will lead to spam if it's implemented just like that.
expansive ;p
Peoples will use it when they really think it gonna hit something, if not it's just a waste of ammo and AP, and it's dangerous.
As if that's ever stopped anything. What's more worrying are grenades. They are cheap, can be carried in dozens and thrown without reload.My worst fear in this case is occasional mass-aoe spam that is unavoidable because of constant knockback. It can honestly make the game much worse if the forced fire feature is implemented without thought.
You're wrong. Caps price don't stop anything, but stuff does. If not, all of us would be carrying BA in TC, and it's a fact that's not true. Also, spamming will be slowed by AP cost, and rushing out on someone out of AP is easy. No, really, I think spamming won't be really working on FOnline.
AP rockets splash range shouldnt be as big, as Explosive rockets.
Agree with you.AP rockets are mean to pierce armor and Explosive rockets are mean to explode enemy to pieces.