Other > Suggestions
Cyclon B, forced fire and rocket splash range
Imprezobus:
tittle says it all
a way to force someone to leave room within a few minutes
ex. you are camping in FLC BH bank, enemy team gets some kind of gas and start to poison you.
You got info that you have three minutes until you loose your conciousness
discussion: needed or unneeded, if needed then how should it work
Crazy:
A way to allow grenade/rocket fire without targetting player would be more efficient and realistic ;p
Oh, and plastic when it will be allowed too (it bypass walls like all spash damage, and with larger area of effect than dynamite, it will be efficient)
avv:
--- Quote from: Crazy on January 24, 2011, 06:59:53 PM ---A way to allow grenade/rocket fire without targetting player would be more efficient and realistic ;p
Oh, and platic when it will be allowed too (it bypass walls like all spash damage, and with larger area of effect than dynamite, it will be efficient)
--- End quote ---
Yes this is absolute must for more interesting combat. Would be a huge buff for grenades. The problem is that it will lead to spam if it's implemented just like that.
Imprezobus:
--- Quote from: Crazy on January 24, 2011, 06:59:53 PM ---A way to allow grenade/rocket fire without targetting player would be more efficient and realistic ;p
Oh, and plastic when it will be allowed too (it bypass walls like all spash damage, and with larger area of effect than dynamite, it will be efficient)
--- End quote ---
I agree, its lots better than poisonous gas
Crazy:
--- Quote from: avv on January 24, 2011, 07:02:03 PM ---Yes this is absolute must for more interesting combat. Would be a huge buff for grenades. The problem is that it will lead to spam if it's implemented just like that.
--- End quote ---
Spamming rockets/grenades will really be expansive ;p
Peoples will use it when they really think it gonna hit something, if not it's just a waste of ammo and AP, and it's dangerous.
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