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Author Topic: good starter build?  (Read 4058 times)

good starter build?
« on: January 24, 2011, 05:59:40 pm »

i have not played this game in a long time and i was wondering what a good starter build would be any help would be great
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Doctor Eex

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Re: good starter build?
« Reply #1 on: January 24, 2011, 06:05:43 pm »

Depends on what do you want from it.
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Re: good starter build?
« Reply #2 on: January 24, 2011, 06:08:18 pm »

well i normally go for more of stealthy build if thats what you mean
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Doctor Eex

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Re: good starter build?
« Reply #3 on: January 24, 2011, 06:16:49 pm »

Sneaker is not for a starter.
Just seek for small guns builds - sniper, pistol  crippler or burster
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Re: good starter build?
« Reply #4 on: January 24, 2011, 06:26:47 pm »

ok thank you
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White Eagle

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Re: good starter build?
« Reply #5 on: January 24, 2011, 07:40:09 pm »

for star is big gunner easy, just take flamer and few fuels (its good if you have some support, few guys to help you at start when you will die a lot time), go on floters and coenturas and FLAMMMEEEE you will lvling up really fast... and when you finally lvl 21, its really cool with Rocket launchers and miniguns/lsw killing around ;D

Alvarez

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Re: good starter build?
« Reply #6 on: January 24, 2011, 07:40:15 pm »

Play a gifted doc with high Outdoor who has nothing to lose.
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Re: good starter build?
« Reply #7 on: January 24, 2011, 09:59:47 pm »

my sick crazy doc build:
1 str +wh = 4 str for melee
6 pe for see normally and awarennes
4 en - for not very low hp
9 ch - for join vc and lead, and take +1 follower perk, drink beer for 10ch
10in - for lot sp
10ag - u can take 9 and drink nuca cola
1lk - ...

tag melle
doc
fa

at 3 lvl yoo can be doc 2 lvl join vc at 1 lvl and make stimpaks

at 6(dont remember) 3lvl doc and can make drugs

lot of caps from flowers, traders most of time have caps

when yoo have caps give some for newbies and they bring yoo flowers

yoo can go to mine at gecko, and gather hq and sell

yoo can raise outdorsman, melee, fa, doc, and barter at low lvl up to nice %

easy exp by healing vc patrul and doc for citizens

anyway, yoo can try roleplay and its doesnt matter what build yoo have.
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Doctor Eex

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Re: good starter build?
« Reply #8 on: January 24, 2011, 10:22:09 pm »

1lk - ...
sucks for a doctor
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Re: good starter build?
« Reply #9 on: January 25, 2011, 03:16:49 am »

1lk - ...
sucks for a doctor
For healing crippled limbs, yes. That's a solo crafter/leader doctor build. If you want a PvP doctor, you'll need something that looks very different.
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Re: good starter build?
« Reply #10 on: January 25, 2011, 03:38:44 am »

ST 4
PE 6
EN 6
CH 3
IN 6
AG 9 (+1 with small frame)
LK 6

trait small frame, fast shot

perks:
awareness / toughness / packrat
bonus ranged dmg (new players sometimes ignore this because of only +2 dmg, but remember that it's +2 per bullet, so in a burst is a lot)
bonus ranged dmg
life giver
life giver
bonus rate of fire
toughness

tag: smallguns, first aid, outdoorsman

That's a beginner friendly build

If you want it to be more combative:
switch to 8en, 1ch
same traits, same tags
perks:
toughness
bonus ranged dmg
bonus ranged dmg
life giver
bonus rate of fire
action boy
action boy

You will be able to do 3bursts but you can't carry friends or talk with most NPCs
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Doctor Eex

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Re: good starter build?
« Reply #11 on: January 25, 2011, 07:20:47 am »

For healing crippled limbs, yes. That's a solo crafter/leader doctor build. If you want a PvP doctor, you'll need something that looks very different.

I meant, sucks for First Aid. And as result, for leveling up.
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Re: good starter build?
« Reply #12 on: January 25, 2011, 10:24:53 am »

1 luck is bad, me have fails on first aid, chat says - it vent horrible, and me heal 2-5hp :) or me all time drop weapon.. ) but this isnt problem )
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Let the Force be with You.
Re: good starter build?
« Reply #13 on: January 25, 2011, 11:10:24 am »

with 9 ch yoo can buy from players weak slaves, or ask them to gift yoo weak or strong slaves, so at 1 lvl yoo can go in rt combat and kill +5-10 hp creatures and have easy exp. or make at 3 lvl *big* caps on stimpacs and rad away and buy strong mercs. so its *no way* to die in wastelands.
avoid any smg creatures with melee mercs.
meh use melee , they kill all location without huge hurt.
any way yoo can have 5 mercs/slaves with 9 ch and citizenship, just take magnetic personality..
so maybe u dont need melee skil , maybe yoo can easyly take exp on craft and heal. so chose melee/outdorsman.
if yoo dont creat character yet me can give yoo flowers to make yoo 3lvl or 6 lvl. thats good start :)

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Let the Force be with You.
Re: good starter build?
« Reply #14 on: January 29, 2011, 11:09:35 am »

ST 4
PE 6
EN 6
CH 3
IN 6
AG 9 (+1 with small frame)
LK 6

trait small frame, fast shot

perks:
awareness / toughness / packrat
bonus ranged dmg (new players sometimes ignore this because of only +2 dmg, but remember that it's +2 per bullet, so in a burst is a lot)
bonus ranged dmg
life giver
life giver
bonus rate of fire
toughness

tag: smallguns, first aid, outdoorsman

That's a beginner friendly build

If you want it to be more combative:
switch to 8en, 1ch
same traits, same tags
perks:
toughness
bonus ranged dmg
bonus ranged dmg
life giver
bonus rate of fire
action boy
action boy

You will be able to do 3bursts but you can't carry friends or talk with most NPCs
I have a build exactly like this one when you use the 1ch alternative. VERY good build :)
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