Other > Closed suggestions
Nooby Island
Badger:
I don't support the magical bluesuit isle, but I think one location should be given all the quests to explain any potentially baffling game elements. And that's where all new characters spawn. I'd suggest Klamath or Junktown, if not both.
Doing all of them should get you to level 3, have you set up with a tent, and acquainted with the basics of crafting.
Related to that, though, can we remove the skill checks on harvesting fruit/picking up flint/getting junk/picking broc flower/xander root?
Fuck it, give me whatever quest writing tool there is and I'll write them. I can't script, but I could probably make a dialogue tree.
Archvile:
Isn't it ironic, that in an MMO game, with at least hundred of players playing at any given time, people are still looking forward to have quests from scripted, fixed, uninteractive NPCs?
Jimmy King:
Noob island? THIS... IS... FALLOUT!!!!!!!!!!!!! *Kicks OP in sewer*
But if we doin serious talk, the hardcoreness of FOnline is the main thing that really (yeah i admit it) addicts me to it. Thus i recently did a fun alt and with proper knowledge (this means using your brains and not fucking around with broken hands) its really easy to start the game. With completly no help from others or my main, no item support, no xp boosting, no NOTHING i got that char to lvl 6 in a matter of pair of hours. Also got nice item base right there.
Rynn:
"Noob island" already exist... they are a lot of project in the North town to help people to begin in Fonline.
plenty:
--- Quote ---Onion: And you cannot blame them for not reading forum/manual.
--- End quote ---
O_o; WTF?
I can understand having a tutorial quest system, even for old-school players. To see how it work in practice, how it is implemented. Fine. But willingly accepting players who are too lazy to read the manual?
This is a free game. There is no need to "hunt" for new players. Fans will invite their friends, word will spread. It isn't an easy game, and I guess, never meant to be such.
Maybe a link in the new launcher.exe to the manual and forum would help a little.
If there is a need for such courtesy, devs could, maybe, implement a reduced, offline version of the game (1 town, micro-server), where players would use their newly registered character, without actually any achievements passed to the FOnline server.
Anyway, such an offline version is pointless now, as the game changes too often for the devs to keep a "tutorial" updated.
Meant for pirates, yet I'm *sure* there aren't many ;) - did you all forgot, that every player is obligated to have a (legit) copy of Fallout2 to play FOnline? Good for a tutorial imo.
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