fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 08:40:18 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: FoV Fix Proposal  (Read 1548 times)

FoV Fix Proposal
« on: January 18, 2011, 01:53:32 pm »

In my opinion, if player looks in one direction, it should count as 3.

For exemple, if player looks East, he should see North-East and South-East as good as East. And so on.

Reason is, becouse, sometimes (quite often) when your char is running towards a hex, you cannot foresee which direction he will be facing (not to mention the zig-zag running). Also, there is a problem with the "black spaces" in my opinion, areas which is hard to look into, becouse of only those 6 (?) directions.

Logged
Re: FoV Fix Proposal
« Reply #1 on: January 18, 2011, 02:16:18 pm »

I agree! It makes often problem while u click on enemy behind weapons range char starts zig zaging loses fov on enemy and stops. Also FoV could also be refreshed on character turn via <> keys.
Logged
Kill them all and let the god sort them out.

Crazy

  • Drugged Childkiller
  • Offline
Re: FoV Fix Proposal
« Reply #2 on: January 18, 2011, 07:36:57 pm »

Thats a good idea, it's really anoying in sniper fight, when you click on someone one hex out of range, to see you char advance one hex, loose his fov, and shot, loosing AP without actually refreshing your FoV and with no bullet coming out of the gun (with a final result of you dying from ennemies shot, as he didn't move)..
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

avv

  • Offline
Re: FoV Fix Proposal
« Reply #3 on: January 19, 2011, 11:50:41 am »

Insufficient perceiving abilities, a pic please.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Crazy

  • Drugged Childkiller
  • Offline
Re: FoV Fix Proposal
« Reply #4 on: January 19, 2011, 01:19:26 pm »

Here you go. When it happen, your char shot and lost his AP, but he don't actually fire, and you have to move to update your FoV.

« Last Edit: January 19, 2011, 01:21:09 pm by Crazy »
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: FoV Fix Proposal
« Reply #5 on: January 19, 2011, 02:28:46 pm »

Allowing char turning in TB even when it's not your turn would help too
Logged

avv

  • Offline
Re: FoV Fix Proposal
« Reply #6 on: January 19, 2011, 02:59:31 pm »

Here you go.

Right. Needs to be fixed obviously. Also nice hoard of vacuum cleaners there.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: FoV Fix Proposal
« Reply #7 on: January 20, 2011, 10:12:09 pm »

Yes, thanks for screen Crazy.

About the shooting people without firing a bullet is also an issue, that stands on its own. I hope this gets fixed aswell. It has been a while, and it happends to me very often, like every 4-5th shot almost, very annoying to loose all AP.
Logged

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: FoV Fix Proposal
« Reply #8 on: January 20, 2011, 11:00:12 pm »

would be a good fix
Logged
Founder of Fallout Online Australia
Pages: [1]
 

Page created in 0.043 seconds with 22 queries.