Other > Closed suggestions

Town vs. Town PvP

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Badger:

--- Quote from: avv on January 26, 2010, 03:45:13 pm ---Sounds good. However with that standard issue gear, how about if the faction had limited storages for standard issue sets and would run out if players died too often and didn't return their issued weapons? In the end it's about victory of your faction, not some pesky assault rifles and smgs. In addition factions could have respawn points to be spent in these fights. When player is killed by enemy faction member or in the combat area, a spawn point is reduced from the common pool. Once it's depleted your faction loses this fight/war.

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Not so keen on the respawn point/limited gear idea. You forget how shitty people can be. I can honestly see people making fake characters, getting them into a faction, and deliberately screwing things up by losing the limited gear and wasting respawn points. Maybe to help their friends win, or maybe just to be a dick.

What you've made me think of, in the spirit of cooperation with strangers, is a faction 'Quartermaster'. If you've got a bunch of spare gear, you can donate it to your faction's gear pool and gain reputation (maybe a bit of xp). Other faction members can get one donated piece of gear every 3/6/12/24 hours or so (depending on the value of the gear), and you have to be a faction member of good standing and over level 3 to get access.


--- Quote from: avv on January 26, 2010, 03:45:13 pm ---That's how it goes. It's quite irrational but there has to be some pvp grounds around. It hurts nubs alot but if they are smart, it hurts them only once. Perhaps in future we'd get some sense to the whole pvp system. Quite certainly trappers in Klamath would not allow constant murdering and body mutilation in their town, neither would the farmers in modoc.

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Oh, yeah, I agree that there should be a lot of dangerous places where you can get your face shot off at any time without warning, but I don't think those places should be towns. They should be places with a lot of raw materials, or areas with dangerous monsters or rare tech. It defies logic that the least safe place to be in a post apocalyptic world isn't the desert, it's a backwater farming town.

avv:
I guess having spawnpoints would be bad, but winning battles with material overpower would still be logical. That's how recent wars are fought. It just have to be made so that only trusted and respected faction members are allowed to receive free stuff every now and then. Like you described: stuff per timeunit, quality depends on your reputation. This way some shitheads farming lugers won't be such a big deal.  Players could lose their reputation if they keep taking more than providing.


--- Quote from: Badger on January 26, 2010, 04:19:18 pm ---What you've made me think of, in the spirit of cooperation with strangers, is a faction 'Quartermaster'. If you've got a bunch of spare gear, you can donate it to your faction's gear pool and gain reputation (maybe a bit of xp). Other faction members can get one donated piece of gear every 3/6/12/24 hours or so (depending on the value of the gear), and you have to be a faction member of good standing and over level 3 to get access.
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This would release the lone players from being forced to be pure crafter/fighters. They could just be respected members of faction and gain their material needs from there in exchange of participating battles and giving away some of their surplus loot. This system would indeed encourage players to participate faction events, befriend certain people and consider others as enemies. This way we'd get rational pvp.

To gain faction reputation would be killing the enemies of this faction - players and npcs alike, donating stuff and participating faction events. Faction events would be these battles, escorting faction's caravans etc.

Badger:

--- Quote from: avv on January 26, 2010, 08:15:38 pm ---To gain faction reputation would be killing the enemies of this faction - players and npcs alike, donating stuff and participating faction events. Faction events would be these battles, escorting faction's caravans etc.

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Hell, even 'Junktown Scouts' and 'NCR Patrols' could now include players as well as NPCs. If you want a bit of cash and xp, you offer to go out on patrol. You get accompanied by NPCs and your path is fixed, so you can't just murder bluesuits in the name of Junktown.


--- Quote from: avv on January 26, 2010, 08:15:38 pm ---I guess having spawnpoints would be bad, but winning battles with material overpower would still be logical. That's how recent wars are fought.
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I'd say that could still work if both players and NPCs were equipped with good gear from the 'gear pool' before the infinite supply of (unfarmable) standard issues. That way you could still make a decent impact on the outcome of a fight if you handed out good gear.

Nice_Boat:
That's a nice way of saying "to hell with those player factions that keep killing me and my mates, screw their politics, economic stability and all that endgame stuff, just make them gtfo from the towns and throw them some shitty encounter battles so that they shut up about having their fun taken away". And being in a player faction is not about having a base, it's about placing the PvP you do in a proper context - you have control over your actions, you take the responsibility, you pay the price if you screw up. The possibilities in the current system are basically endless, limited only by player imagination (as evidenced by spying, scouting, logistics and politics that are all parts of it right now) - and you're proposing to replace it with boring set-piece battles you fight with random people on your side and basically have no control over how they play out. That'd be just silly, with nothing to gain for the PvP crowd. And you "peaceful" guys have all the south at your disposal and then some more - why do you try making us dumbass gang members happy with your brilliant ideas is beyond my understanding, especially since we generally don't try screwing with your part of the game. All I'm hearing here in the forums is "make the north safe" repeated like a mantra over and over again by a very limited and easily identifiable group of people while there was no single thread about remaking NCR into a battlezone. Hmmm... I wonder why ::)

avv:
Nice_Boat you're misunderstanding this thread as some sort of conspiracy against your gaming values.


--- Quote from: Nice_Boat ---while there was no single thread about remaking NCR into a battlezone. Hmmm... I wonder why
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Because nobody really wants that? Ever tried to trade in New Reno?

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