Other > Closed suggestions

Town vs. Town PvP

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Nice_Boat:

--- Quote from: avv on January 27, 2010, 11:25:47 am ---Nice_Boat you're misunderstanding this thread as some sort of conspiracy against your gaming values.

--- End quote ---
I don't think that's a misunderstanding since the author has specifically stated that he doesn't like the whole "north is for TC" idea and wants us bloodthirsty bastards out of the cities. I think that's what you could call a carebear-nazi.


--- Quote from: avv on January 27, 2010, 11:25:47 am ---Because nobody really wants that? Ever tried to trade in New Reno?

--- End quote ---
Yeah, I did trade in New Reno and I did PvP in NCR - both are silly ideas that have little to no chances of working. And it's good cause we have both PvP and trading and we know where to go looking for each.

Badger:

--- Quote from: Nice_Boat on January 27, 2010, 12:59:18 pm ---I don't think that's a misunderstanding since the author has specifically stated that he doesn't like the whole "north is for TC" idea and wants us bloodthirsty bastards out of the cities. I think that's what you could call a carebear-nazi.
Yeah, I did trade in New Reno and I did PvP in NCR - both are silly ideas that have little to no chances of working. And it's good cause we have both PvP and trading and we know where to go looking for each.

--- End quote ---

Yeah, you caught me. My secret master plan is to make the northern towns used for something other than battlegrounds, and let players (even players without bases, god forbid) engage in PvP that's structured, has an overall goal that isn't HA WE SHOT U LOSERS IN MODOC I HAVE UR GEAR I RP SHITTIN IN UR MOUTH. But shh. Don't tell anyone. Secret.

Nice_Boat:

--- Quote from: Badger on January 27, 2010, 02:01:57 pm ---Yeah, you caught me. My secret master plan is to make the northern towns used for something other than battlegrounds, and let players (even players without bases, god forbid) engage in PvP that's structured, has an overall goal that isn't HA WE SHOT U LOSERS IN MODOC I HAVE UR GEAR I RP SHITTIN IN UR MOUTH. But shh. Don't tell anyone. Secret.

--- End quote ---

PvP right now is structured (with an overall goal and all this shit) to the point most free-roamers are ready to puke due to:
http://fodev.net/forum/index.php?topic=21.0

... so yeah, we don't really need your Master Plan, neither do we need random no-names forcing themselves upon our teams, flat combat zones and free gear. Go be happy in your south, let us be happy in our north. If you want to PvP and have no base, either a) join a gang or b) create your own gang and join one of the alliances. Or just murder someone in Reno. Simple, isn't it? And hey, it's been like that for a long, long time and, unlike your Master Plan it actually is proven and works.

avv:
Splitting the playerbase to "you and we" won't have a bright future. One way or another pvp will be suited to fit the game world so that everyone knows why they are fighting and who. Devs have said that they want to mend the pvp and rp/whatever into one solid world. If you don't want any restrictions, play raiders. They are allowed to do whatever they want, or just keep your own total anarchy faction. I'd be more than pleased trying to hunt you down as some sort of sheriff or bounty hunter. The reason why I don't do it now is because evil dudes got so many names and there's no telling who's bad and who's not.
And the old pvp system working? Maybe for some, but basically every new player feedback is partially about why they were killed by people they didn't provoke in any way.

Nice_Boat:

--- Quote from: avv on January 27, 2010, 03:33:43 pm ---Splitting the playerbase to "you and we" won't have a bright future. One way or another pvp will be suited to fit the game world so that everyone knows why they are fighting and who. Devs have said that they want to mend the pvp and rp/whatever into one solid world.
--- End quote ---
Actually it is one solid world, because most of the factions that do the fighting also do a lot of trading - so you may not be aware of that fact, but the person you sold the rockets yesterday could be the person blowing you up tommorow. Same with rp - it happens from time to time even for "hardcore powergamers lol", for example when they negotiate their position inside their alliance etc. It's actually a wonderfully complex and interlinked environment - but you have to actually play and reach the endgame to appreciate it, something I'm more and more sure Badger didn't bother to do (and if you did, what's your gang, man - and what's your position in it?).


--- Quote from: avv on January 27, 2010, 03:33:43 pm ---If you don't want any restrictions, play raiders. They are allowed to do whatever they want, or just keep your own total anarchy faction. I'd be more than pleased trying to hunt you down as some sort of sheriff or bounty hunter. The reason why I don't do it now is because evil dudes got so many names and there's no telling who's bad and who's not.
--- End quote ---
We're playing raiders, we're fighting the NA who fancy themselves the sheriffs of the vastes, you might want to join their cause. They have the names you need etc. If you want to play raiders, join us. This part of the game works, but to get to some serious groups you need to put some effort in - is that really bad? What do you propose instead - forcing veteran players to fight side by side with newbies? Replacing player driven politics with some bullshit "NCR vs Vault City" noone's going to care about? Nobody's going to enjoy that in the long run (because it's much more shallow than what we have now) and it's going to look more like a public Counter-Strike game than "well-structured PvP placed in a proper context". You could have some occasions for beginner PvP based around AI factions, but that would be way better if the player-driven caravan system was implemented as an addition to town control we have now.


--- Quote from: avv on January 27, 2010, 03:33:43 pm ---And the old pvp system working? Maybe for some, but basically every new player feedback is partially about why they were killed by people they didn't provoke in any way.

--- End quote ---
Are you telling me that there are new players who don't know there's a major, large scale war going on? If so they should get informed before trying to travel because well, you know, wasteland is harsh... ;D

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