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Poll

So.. what do you think?

WOW.. That's.. damn brilliant!! I'm totally in! :)
- 19 (45.2%)
I like it. But I don't agree with some things..
- 10 (23.8%)
Hmm.. I dunno dude.. I don't think that's a good idea..
- 3 (7.1%)
Just.. No. Okey? NO.
- 10 (23.8%)

Total Members Voted: 42


Pages: [1] 2

Author Topic: The Dynamic Server  (Read 2887 times)

NastyKhan

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The Dynamic Server
« on: January 13, 2011, 06:56:46 pm »

I just got an idea today, about what could be added to FOnline 2238 to make it more original and exciting. I called it: The Dynamic Server. The main different between a dynamic and normal server would be:

1. Limited time of playing. The dynamic server would reset (wipe) after every.. let say.. 100 calendar days. The current 'time left' could be seen in pipboy, just like in fallout 1.
2. The technology level will increase during the server age.


Its not a REPLACEMENT. It's just a SECOND server.

For example:
Day 1:
The server resets.
The Dark Ages begin - this period is based on the world of Mad Max. The technology level is low, and there are only two towns. Players are spending free time exploring, earning cash and raiding one of the town while defending the second one.
Towns: Junktown and Klamath are only available towns.
Weapons: Pipe rifle, shotgun, mauser, knife, brass knuckles and other T0/T1 junk.
Armors: Leather Jacket is available.
Other: Tents are available.

Day 2-19: New weapons and places become available slowly.

About day 20:
The Medieval Ages begin - this period is started by discovering Hub as well as combat armor, assault rifle, combat shotgun, AP ammo and other powerful stuff. The world is based on Fallout 1 universe. Technology level is moderate and the gangs begin to slowly appear. Hub is known as the most powerful place.
Towns: Most of small town are available, like Necropolis, Den, Modoc, Redding etc. The Hub is known as the most powerful of all and the only 'big one'.
Weapons: combat shotgun, assault rifle, sniper rifle, minigun, flamer, laser rifle, plasma rifle and most of fallout 1 weapons are available
Armors: Leather jacket, leather armor, metal armor and combat armor are available
Other: TC can be made using stuff like CA, Metal armor, a.riffle, s.rifle, minigun and such. Some cars are available.

Day 21-49: New stuff from time to time.

About day 50:
The Renessaince begins - this stage is based on fallout 2 and FOnline 2238 universe and begins with discovering the BoS as well as some of Big Towns.
Towns: Reno, Vault City, NCR, Broken Hills, Gun Runners, Brotherhood of steel.
Weapons: All 'upgraded' guns like scoped h.rifle, avenger minigun, electromag pistol etc.
Armors: All Mk2 armors and Brotherhood armor become available.
Other: TC can be made on standard rules. All cars available. Gang bases can be bought.

Day 51-89: Another towns and guns become available.

About day 90:
The Enlightenment age begins with discovering the Enclave and San francisco.
Towns: Glow, San francisco, Navarro etc.
Weapons: Say hello to turbo plasma rifle, bozar and other high-tec shit.
Armors: Power armors become available. First the t51-b's, then Advanced.

Day 100: Wipe again.

That is of course only a sketch (the monsters could be affected as well, the moments of advances could be randomized to make it more unpredictible, the order of discovered towns could be switched etc), but I think the idea itself is pretty good and should be considered.

« Last Edit: January 13, 2011, 07:02:15 pm by NastyKhan »
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Re: The Dynamic Server
« Reply #1 on: January 13, 2011, 07:05:24 pm »

i like it, but 100 days? :/ hmm
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NastyKhan

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Re: The Dynamic Server
« Reply #2 on: January 13, 2011, 07:08:08 pm »

i like it, but 100 days? :/ hmm

Quote from: Me
That is of course only a sketch
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You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.
Re: The Dynamic Server
« Reply #3 on: January 13, 2011, 07:18:18 pm »

Not bad at all, but you'll never see it on 2238.
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Crazy

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Re: The Dynamic Server
« Reply #4 on: January 13, 2011, 07:31:42 pm »

I found it really good. With a good story line, and well represented IG, it would be awesome.
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LeonTheNorse

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Re: The Dynamic Server
« Reply #5 on: January 13, 2011, 07:42:41 pm »

I like it as well would take loads of work then but sounds really good. :)



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Kinkin

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Re: The Dynamic Server
« Reply #6 on: January 13, 2011, 07:57:32 pm »

This is really a good suggestion
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Michaelh139

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Re: The Dynamic Server
« Reply #7 on: January 13, 2011, 08:39:26 pm »

150 days, spread em out a little more. 

Sold.  ;D
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Re: The Dynamic Server
« Reply #8 on: January 14, 2011, 05:20:49 am »

A server like this would be quite interesting, but i have to agree around 150 days would be nice, extended begginer time would be quite fun.
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avv

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Re: The Dynamic Server
« Reply #9 on: January 14, 2011, 09:20:49 am »

Quote from: NastyKhan
Its not a REPLACEMENT. It's just a SECOND server.

The idea is ok but what's the point of discussing it here if you're not actually suggesting it to be implemented in 2238?

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Graf

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Re: The Dynamic Server
« Reply #10 on: January 14, 2011, 09:47:59 am »

Great idea :) I wonder to see that on 2238 someday. +1 to make the Dark ages much longer. In fact - fights with only T0/T1 weapons in Fonline is what I want to see most of all.
Also, if this will be ever implemented, it would be nice to have some level limitations for each age, for example:
--------
The Dark Ages: maximum level 6
The Medieval Ages: maximum level 12
The Renessaince: maximum level 18
The Enlightenment age: maximum level 21
-------
« Last Edit: January 14, 2011, 10:20:22 am by Graf »
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Re: The Dynamic Server
« Reply #11 on: January 14, 2011, 02:30:40 pm »

Very good idea for server but if devs don't want add it on 2238 server maybe other devs from other servers make it :)
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Sarakin

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Re: The Dynamic Server
« Reply #12 on: January 14, 2011, 04:21:06 pm »

It wont work:
First era - "OMG, this iz teh best server evah".
Second era - "Nice, Im having fun".
Third era - "Boooooooring".

People will get bored playing it over and over again with the same rules applied. Most of us like the progress in every MMO, even if it takes months of playing.

It would be nice if someone turn this idea into a real server, but personally, I dont want "main" server to be changed
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LagMaster

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Re: The Dynamic Server
« Reply #13 on: January 14, 2011, 05:58:24 pm »

SDK
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Re: The Dynamic Server
« Reply #14 on: January 14, 2011, 06:04:01 pm »

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