Other > Suggestions

The Dynamic Server

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gordulan:
Great idea, but  I have an even better one.
Instead of the game advancing by itself we get to choose when we want to advance "age". Once you gain the necessary exp to advance in tech the game asks you if you wish to advance in age, the previous age's towns will become invisible to you and you cannot encounter players in in the more barbaric age once you advance in age, however in you choose to not advance in age you gain no more experience until you press the "age advancement" button and thus keepiung a balacedish wasteland. This would make it easier for new players to get used to the game, and allows hardcore RPers to stay in one age indefinetly just because of the atmosphere of it.

Graf:

--- Quote from: gordulan on January 20, 2011, 12:20:56 PM ---Great idea, but  I have an even better one.
Instead of the game advancing by itself we get to choose when we want to advance "age". Once you gain the necessary exp to advance in tech the game asks you if you wish to advance in age, the previous age's towns will become invisible to you and you cannot encounter players in in the more barbaric age once you advance in age, however in you choose to not advance in age you gain no more experience until you press the "age advancement" button and thus keepiung a balacedish wasteland. This would make it easier for new players to get used to the game, and allows hardcore RPers to stay in one age indefinetly just because of the atmosphere of it.

--- End quote ---
Nah, it's not better. Fonline doesn't have so many players to divide them by "ages".

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