Other > Suggestions
The Dynamic Server
NastyKhan:
I like that level cap idea of Graf.
And:
--- Quote from: LagMaster on January 14, 2011, 05:58:24 PM ---SDK
--- End quote ---
What do you mean?
barter1113:
--- Quote from: NastyKhan on January 15, 2011, 02:14:30 PM ---I like that level cap idea of Graf.
And:What do you mean?
--- End quote ---
He mean about other servers and other developers who can make your system in their own servers.
NastyKhan:
I see. Well that would be cool :)
But i still think that people of 2238 would like that thing. If not regulary then maybe once (one session/era) only?
kttdestroyer:
I think it is an intresting idea. Acually we have wipe every 100-200 days right now :P I like the weapon progress. I would like to evolve this idea a bit though.
In this idea what would be important in my opinion would be scenarios and GM role. Not only weapon progress. Everything should be post planned for each session (like enclave invasion, or raiders taking NCR or whatever it will be) with possibly few options (so GMs can choose the one most fitting current world state), also with weapons, what weapon should appear when and why would be better then just all of the sudden. In that kind of session i think a story driven world with active GMs is a lot better (new story every wipe). But all in the end should be activated by GMs, that will have to see if the time is really right when it comes to it, also have abilitiy to manipulate the planned "happening" a bit to fit current state of the world, possible as much interactive towards players as possible.
For exemple, the plan set for this session late happening is NCR invades north, they recruit massive army from players and GM is the "general" and this is planned for lets say day 115 (if sessions would be 150). But, a player gang that lets say owns all towns in north, attacks NCR at day 105. Then a GM can adjust this to fit the current state of the world and make the start time of happening at 106 instead, also manupulates the happening by saying for exemple "We must stop *gang* raids once for all!".
Weapons, i think a good idea would be when lets say day 80 is the day where the most advanced weapons are to become avalible, then GMs could for exemple place a blueprint in a military base. Or, make a encounter with a crashed vertibird with a blueprint. Then the blueprint will spread, if a player hides the blueprint for himself not selling it or giving it, GMs have to spawn another one someplace.
Well, a very GM driven world i think, but with right GMs i think this is not a problem at all 8)
Mr Feltzer:
I Would play it, Not as much as 2238 Though.
But the Weapon Progression thing just sucks
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