Other > Suggestions

Speed up TBC

<< < (2/3) > >>

runboy93:
half waiting time for critters/NPC enemies would help too (15-20 seconds)
Sometimes it's very pain to wait bugged critters in encounters.

sander:
+1
Reduction of time for NPC's turn or at least speed-up for ghouls and something to solve NPC "freeze" problem are needed.

bubbles:
imo TB could be disabled

Mayck:
I think the only way to speed up critter walking speed in turnbased is to cut few frames from the animation, which would unfortunatly cause speed up in realtime too.

NastyKhan:
How about just making all the enemies moving at once?

U know:
Player 1 turn
Player 2 turn
Player 3 turn
Enemies turn (they act in realtime for 5-6 secs [but still need AP to perform actions])
Player 1 turn
Plater 2..

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