Our pvp has some conflicting attributes that make it rather hard to figure out what the initial genre is. By genre I mean fps, rpg, rts etc. Types of gameplay how players can compete against each other. Each genre supports certain skillsets. For example rts supports players with fast planning and micromanagement, but it doesn't support fast reflexes or mouse-eye coordination like fps.
Fonline's pvp has basically features from fps, rts and rpg.
Aim has actually pretty big role. I've killed and been killed many times because of better reflexes and aim. That's pure first person shooter feature.
What comes to rts, we have to hoard resources by grinding and the equipment has big magnitude in combat. This could be related to rts gameplay.
And lastly we have to have decent builds which resemble rpg.
Now why's it important that we nail the combat genre is that when designing new pvp elements, it should be at least clear to everyone what genre we're talking about. Otherwise we're going to have difficulties having agreements if people don't even know what skillset the pvp should support.
My personal suggestion would be that we'd choose Realtime Tactics. Such gameplay leans heavily towards strategic thinking and micromanagement. Roleplay and economic aspects can be implemented but they shouldn't provide overpowering benefits, I'll explain why if someone asks. Fast reflexes and aim can be completely scrapped, as much as fps games are fun they have no role here because they start conflicting with other elements.
Then again if the actual developers have the genre figured out, they can just state it here and there's not much to talk about.