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Carpenter profession
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Topic: Carpenter profession (Read 1483 times)
Spiritwind
Carpenter profession
«
on:
January 07, 2011, 05:27:04 am »
One thing that drives me nuts is the lack of storage. It seems like every day I have to go through our faction base and get rid of a bunch of stuff that we need - but not as badly as some others.
Yes, I know you can store stuff on the ground, but I'm mainly talking about resources and whatnot.
Perhaps add Lockers and Wooden crates to the crafting menu and make it so when you drop it, its there forever - or possibly to where if you use a sledgehammer on it then it vanishes.
You could also do this through profession - Perhaps a Carpenter profession.
Instance for crafting -
Profession 1 *Requirements - 60 Science - 75 Repair
Wooden Shelf - 12 wood - 4 metal parts - 1 good metal part - 2 brahmin shit **Wood for well.. the wood, metal parts for nails, and brahmin shit for glue**
Wooden Crate - 8 wood - 6 metal parts - 4 brahmin shit **Same as above**
Profession 2 - 80 Science - 90 Repair
Locker - 5 metal parts - 4 good metal parts - 2 hq alloys - Tool
Extended Locker *Has a higher weight limit* 3 metal parts - 2 good metal parts - 1 hq alloys - tool - locker *In inventory*
Profession 3 - 90 Science - 125 Repair
Gun Locker *Like the ones in the tents outside Mariposa* 12 metal parts - 7 good metal parts - 4 hq alloys - Tool
Logged
falloutdude
just some canadian guy
Re: Carpenter profession
«
Reply #1 on:
January 07, 2011, 06:01:43 am »
I like this every one needs more storeage. Am fine with this as long as anyone can destroy the made stuff so we don't have assholes making tons of them and putting them all over ncr or any city.
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Roaming the waste again.
Ulrek
Re: Carpenter profession
«
Reply #2 on:
January 08, 2011, 06:30:18 pm »
If someone puts them all over NCR, you can likely pick them up again, from what i understand of the boxes, if they're moveable than they can be picked up again as well.
At least i think so, based on the screenshots of a work bench in the middle of NCR a few wipes ago.
-Ulrek-
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LagMaster
No. 1 Topic Starter
Re: Carpenter profession
«
Reply #3 on:
January 09, 2011, 07:13:32 pm »
or use science on them to break them down
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Spiritwind
Re: Carpenter profession
«
Reply #4 on:
January 18, 2011, 04:38:24 am »
Yeah, using a skill on them was what I was thinking when I wrote that.
Just incase a player put them in the wrong area or - like you said - a player puts a bunch down in a town or city or creates walls using them.
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Mr Feltzer
FOnline: Australia
Re: Carpenter profession
«
Reply #5 on:
January 18, 2011, 08:13:26 am »
wont work, static objects
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Founder of Fallout Online Australia
Andr3aZ
Endless forum lurker
Re: Carpenter profession
«
Reply #6 on:
January 18, 2011, 08:23:16 am »
Quote from: Mr Feltzer on January 18, 2011, 08:13:26 am
wont work, static objects
make them a (dead) lootable npc that never despawns! unable to lock em then, but its one way.
Dunno how it works with weight this way, could mean this would be a bottomless pit.
«
Last Edit: January 18, 2011, 08:25:02 am by Andr3aZ
»
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OskaRus
Re: Carpenter profession
«
Reply #7 on:
January 18, 2011, 08:37:25 am »
I think it might work. In some ancient era even workbenches were movable through some bug.
Logged
Kill them all and let the god sort them out.
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Carpenter profession