Other > Suggestions
thirst and hunger system.
SierraKhaar:
If 2238 were a bit more newbie friendly this could work
5me0:
--- Quote from: SierraKhaar on January 04, 2011, 07:15:29 PM ---If 2238 were a bit more newbie friendly this could work
--- End quote ---
The last thing we need, with the original suggestion being the 2nd last thing we need.
Seriously,
We have enough shit troubling us in the daily fonline experience; enough to make it fun.
More would just make it a chore to play the game.
avv:
--- Quote from: 5me0 on January 05, 2011, 10:04:43 AM ---We have enough shit troubling us in the daily fonline experience; enough to make it fun.
--- End quote ---
Actually nothing is troubbling us expect the troubbles we make up in our own mind. You don't really need anything because you can just hang around in your tent or base and nothing is going to happen to you. While it should be exactly the other way around: we're too busy to even think of new problems when we're already on our toes trying to get along with the existing troubbles.
--- Quote from: Michaelh139 on January 02, 2011, 08:35:14 PM ---Its the wasteland, it never felt complete without such a feature... its not really survival, you could just make a character and you've pretty much won at surviving because nothing will happen to you if u sit at your tent all day or even the first place your spawn in registration.
--- End quote ---
This was Michael's reasoning when I asked why the feature is needed. It's a good reasoning but the way he suggested it won't work. Reason is that if you can grind and amass food, the whole point of the idea is thrown out of the window.
Common necessity for everyone is probably the single most important thing fonline really needs, if devs want players to act in orderly way. Other way to make us act reasonably would be just restrict many things we like and that's prolly not going to happen.
5me0:
"Troubling" is a bad choice of word. I meant "inconvenience". I believe the level at the moment is just about right to make the game not-so-easy/hard while not having tons of layers of grind stacked upon each other.
If you add the need to feed and drink it would be too much imho.
avv:
--- Quote from: 5me0 on January 05, 2011, 01:30:41 PM ---"Troubling" is a bad choice of word. I meant "inconvenience". I believe the level at the moment is just about right to make the game not-so-easy/hard while not having tons of layers of grind stacked upon each other.
--- End quote ---
How can you say it's too hard when there's no common goal towards which to aim? If there's no goal, there are no boundaries to cross and thus no difficulty.
Having to maintain your character's nutrition could act as a gradual goal for everyone. If you didn't the punishment would be that you do not have access to the other goals above it. This means you can't craft, fight or even loot until your char is well nourished again.
To not to have yet another thing to grind, the food could be ungrindable. You get it from npc factions that like you so you don't really have to grind anything, just behave so that you keep good relationships with at least one faction. The side effect of all this is that we got players acting rationally because if they didn't their food supply would be cut and they couldn't do anything.
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