Other > Suggestions
Give sniper rifle "scoped" weapon perk!
Michaelh139:
I agree, it would be good for balancing out long range against short range, by this i mean, it would balane critical/cripplers vs full damage junkies. explains:
as of now, besides mercenaries, aimshot builds are overpowered against every other build out there, with this, builds such as bursters builds would have a chance depending on their present placement and build since with a lower ability to-hit % they will be able to miss for once actually giving other builds a chance, excluding tank builds with 10end/6luk/stonewalll etc properly designed to withstand such overpunishment. but will not destroy because of the equal advantages given by this perk.
Crazy:
--- Quote from: Floodnik on December 26, 2010, 07:31:24 PM ---There are 3 types of weapons: Short Range, Long Range and Scoped. The only scoped weapon i know about is the "Scoped Hunting Rifle". Sniper Rifle is just Long Range.
--- End quote ---
Huuummmm. No
In fact we are talking there about "weapon perks". Long Range perk make (PE-2)*16 instead of *8 in ToHit formula, and Scoped give *20 for ennemy at more than 5 hex (no bonus at all for ennemies closer).
Accurate perk (shotguns and miniguns have this one) add 20% at your ToHit. Some weapons have perks which don't affect ToHit, some have no perks at all.
Anyway, giving this perk to sniper would lower skill requirement for sniper build, so it's more a balancing problem. And right now I think sniper don't really need this boost.
OskaRus:
Many snipers (those with 6 int) currently have to spend all SPs into SG and have no DOC. BigGunners have all good DOC and FA. So i think that giving snipers ability to heal their crippled limb or eyes is fair.
avv:
--- Quote from: Sarakin on December 26, 2010, 07:05:58 PM ---@avv - hes talking about close range penalty, that comes in hand with weapons having scoped range perk
--- End quote ---
Ok, I know what the perk is like but is the penalty big enough to actually discourage short range shots? What's 220% sg eyeshot accuracy with scoped weapon from point blank?
Reginmund:
isn't the whole basis of the suggestion by khan that the scope attachment to a hunting rifle makes it a lot better at ranged shots but sacrifices the ability to use it effectively in a few hex range thus leading to the sniper rifle being a scoped weapon so why doesn't this occur as well?
Then again you could argue that it has been like this in FO2 so why change it...
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