fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 09:55:07 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Traps anyone?  (Read 1968 times)

Traps anyone?
« on: December 24, 2010, 11:28:07 am »

Well this is something thats been bothering me somewhat.
The skill traps (to my knowlegde) is completely useless.
Wouldnt it be fun to have the opertunity to trap certain places, doors, stairs etc.
You could set up ambushes, by combining a trap with f.i. dynamite.
I think this will add quite a bit of depth to the game, it would also make the Demo proffesion alot more usefull.
Any thoughts?
Logged

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Traps anyone?
« Reply #1 on: December 24, 2010, 12:14:17 pm »

you are right, the traps skipp is only good for taking the profesion, better set up some mines and with the good trap skill you can deploy them and find them(but PE will be an efect also

so the "sneak skill" of the mine can be PexTskill/100+range or something(this w ill be the skill needed to see/ plant the mine
Logged
Re: Traps anyone?
« Reply #2 on: December 24, 2010, 12:18:41 pm »

In order to decrease whine and cries, make them not puttable in southern towns.
In order to counter superspam in northern towns, like 100 mines around TC guy, make mines detectable with larger traps skill.
In order to counter traps alts and give solo players a chance to detect and avoid traps, add the possibility to craft a minesweeper. Probably demolition profession, as its kind of useless now.

If so, would sound good. I approve this suggestion.  :)
Logged
I give a fuck.

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Traps anyone?
« Reply #3 on: December 24, 2010, 03:40:25 pm »

In order to counter traps alts and give solo players a chance to detect and avoid traps, add the possibility to craft a minesweeper. Probably demolition profession, as its kind of useless now.
or a mine detector as a 0 tier crafting item
Logged

avv

  • Offline
Re: Traps anyone?
« Reply #4 on: December 24, 2010, 04:21:57 pm »

Wouldnt it be fun to have the opertunity to trap certain places, doors, stairs etc.

No it would not.

The playerbase doesn't deserve such toys yet. We haven't been nice enough.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Crazy

  • Drugged Childkiller
  • Offline
Re: Traps anyone?
« Reply #5 on: December 24, 2010, 04:27:45 pm »

No it would not.

The playerbase doesn't deserve such toys yet. We haven't been nice enough.

Come on, it's christmas!
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

cogliostro

  • No Parole from Rock 'n' Roll, all the way from L.A
  • Offline
Re: Traps anyone?
« Reply #6 on: December 24, 2010, 09:52:55 pm »

Come on, it's christmas!

Ahahah, it would be a very funny idea to test this on Christmas day, lets them burn some puppets (alts) for example, at the BH mine entrance.  ;D
Logged
Let them eat metal!

Mayck

  • Rotator
  • ...shhhh...
  • Offline
Re: Traps anyone?
« Reply #7 on: December 25, 2010, 12:28:33 am »

I doubt it still intrests anybody. But I made a little summary of current traps problems and suggested some possible sollutions in this thread.
http://fodev.net/forum/index.php?topic=9617.0
I haven't played fonline for few months now, so it's probably outdated (though I don't remember seeing anything regarding traps in changelogs for last 6 months)
Logged

Crazy

  • Drugged Childkiller
  • Offline
Re: Traps anyone?
« Reply #8 on: December 25, 2010, 12:33:33 am »

It have been said that C4 would be back for next wipe. (merry christmas!)
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Mayck

  • Rotator
  • ...shhhh...
  • Offline
Re: Traps anyone?
« Reply #9 on: December 25, 2010, 12:37:34 am »

It have been said that C4 would be back for next wipe. (merry christmas!)
Thank you for these great news.

PS: Merry Christmas to everyone. Let's blow ourselves up!
Logged

Bhubb

  • Axee
  • Offline
Re: Traps anyone?
« Reply #10 on: December 25, 2010, 04:30:41 am »

Could bear traps and tripwires be included in this ?
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Traps anyone?
« Reply #11 on: December 25, 2010, 07:47:42 pm »

Could bear traps and tripwires be included in this ?
if you mean in the skill, yes it could.

If you mean implemented ingame, prolly not.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Bhubb

  • Axee
  • Offline
Re: Traps anyone?
« Reply #12 on: December 26, 2010, 12:37:55 am »

if you mean in the skill, yes it could.

If you mean implemented ingame, prolly not.

Well bear traps could get in game, its just a mine with 1 hex radios and no explosion.
Tripwire could be hard.
Logged

Bulldog

  • Just some random noob.
  • Offline
Re: Traps anyone?
« Reply #13 on: December 26, 2010, 03:58:33 pm »

As far as I know, the devs are not going to implement any new weapons until they've fixed the ones already in-game (balance fixes), that's almost a quote, but the disappointing thing is that they will most likely never make their minds concerning this "balance", it's a shame that our lives are quite short and there is a great possibility that we will not live long enough to wield any new weapons on 2238 server. I am personally starting to loose interest to the game due to the fact that many great suggestions are ignored, lots of bugs still remain and are also ignored or are being fixed extremely slowly, some spheres of the game are almost untouched by the devs due to lack of time, effort or interest. I realise that the Devs (and most likely the GM team) don't earn any money making this game, have other interests and probably some jobs in real life, this is frustrating but it's just the way it is. I really hope that we will see improvements in this game next year, happy new year, guys.  ::)
Logged
English is not my native language, go easy on me.

TheGreenHand

  • TGHGWC
  • Offline
Re: Traps anyone?
« Reply #14 on: December 28, 2010, 05:29:23 pm »

I'm pretty sure Traps isn't only used to get the profession.  Doesn't it still affect damage and timer accuracy on dynamite? 

Ex. 30% Traps guy sets a dynamite for 10 minutes and it goes off early and does 90 damage.  200% Traps guy sets a dynamite for 10 minutes and it goes off in 10 minutes and does 300 damage.

Isn't that still the case?
Logged
Pages: [1] 2
 

Page created in 0.106 seconds with 22 queries.