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Author Topic: Melee builds  (Read 5618 times)

LagMaster

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Re: Melee builds
« Reply #15 on: December 24, 2010, 11:21:45 pm »

Endurance can be 6
now for close combat builds( BG, Melle, HtH) you need End 10 and at least luck 6(to take toughfness)
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Re: Melee builds
« Reply #16 on: December 25, 2010, 09:19:12 am »

In GroeneAppel's build, I would take out more criticals and take 2 action boys + bonus hth attacks instead, you will have 3 eyehits with ripper, and thats gonna be more overall crit chance and more damage(3 hits 70% each instead of 2 hits 85% each).
Plus, since you're gonna have more AP and attack costs you 1 AP less, your attacks will be more frequent, you will gain even bigger bonus ;)

Bonus HtH doesn't work for Melee as far as I know, which is why I took 3x more crit and not action boys + hth. but if it does. then yes go for 3x eye rip.
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Re: Melee builds
« Reply #17 on: December 25, 2010, 07:27:26 pm »

now for close combat builds( BG, Melle, HtH) you need End 10
Nope
Bonus HtH doesn't work for Melee as far as I know, which is why I took 3x more crit and not action boys + hth. but if it does. then yes go for 3x eye rip.
It does work for melee :)
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_Youkai_

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Re: Melee builds
« Reply #18 on: December 28, 2010, 12:33:46 am »

Things you should consider to melee/unarmed: 2xToughness, lifegiver (2x?) and better critical.

Later I'll post my melee.
« Last Edit: December 28, 2010, 12:35:39 am by _Youkai_ »
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Re: Melee builds
« Reply #19 on: December 28, 2010, 03:48:54 am »

thnx all  :)
what formula for crit dmg ? ;) like X * Y / Z ?:D
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Re: Melee builds
« Reply #20 on: December 28, 2010, 04:13:37 am »

don't think devs will release formula for crit damage but for crit chance:
http://fodev.net/forum/index.php?topic=11169.0
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Re: Melee builds
« Reply #21 on: December 28, 2010, 01:24:37 pm »

Damage you get from a critical is normal damage * multipler, but devs dont want to give out the critical tables so we dont know about the multipler.
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Y0ssarian

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Re: Melee builds
« Reply #22 on: December 29, 2010, 12:35:33 am »

Here's my favorite drunk brawler build

Str 6
Pe 5 (For awareness)
End 6 (You'll be taking extra lifegiver anyway)
Ch 3 (You can't very well go into a bar looking like a POWERBUILD)
Int - x ammount left to be dumped into FA/DOC when you're down on your luck.
Ag 7 - 8 (with small frame taken it will be boosted to 8 and dump that extra point into w/e)
Luck 6

good natured

-unarmed or melee
-speech
-gambling (useless skill just to be funny)

Now you can stumble drunk into the Den, catch yourself a nice Nuka cola while kicking people in your drunken rage for losing at that nice roll on the table.
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power
Re: Melee builds
« Reply #23 on: December 29, 2010, 04:29:04 pm »

Quote
Pe 5
Are you serious? That's such a waste. Oh maaan.
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runboy93

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Re: Melee builds
« Reply #24 on: December 29, 2010, 04:43:02 pm »

1PE should be enough for "true" unarmed fighter.
Re: Melee builds
« Reply #25 on: December 29, 2010, 05:08:57 pm »

6 PE for Better Criticals perk.
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Y0ssarian

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Re: Melee builds
« Reply #26 on: December 31, 2010, 07:29:20 am »

How's a drunk going to succesfully insta kill someone?
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power

Ganado

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Re: Melee builds
« Reply #27 on: December 31, 2010, 07:37:03 am »

How's a drunk going to succesfully insta kill someone?

Then make it 1 PE. How's a druink gonna be aware enough to tell someone's HP etc?
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Y0ssarian

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Re: Melee builds
« Reply #28 on: December 31, 2010, 07:58:24 am »

I've been drunk and can see easily well enough if you're sh*t faced as much as me to pick a fight with. Also I can see your HP in real life.
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power
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