fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 07:44:41 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Shout (/s ) rework  (Read 2672 times)

skejwen

  • BBS AKBAR!
    • Brahmins rox
  • Offline
Shout (/s ) rework
« on: December 22, 2010, 08:34:19 am »

Shout can performed on any place on map and will be heard anywhere (Only difference is that you can see who is shouting, when your character have him in fov). That feature have some flaws:
- firstly its not real to shout that way (did you ever saw someone shouting through all city? or at least one alley? Come on, for such ranges you have radios to communicate).
- secondly it is possible to flood using shout feature

So there goes my suggestion: shouting should have range - lets say somewhere between 80 and 100 hexes. Since whisper have such feature included (being able to see it only when your character is in range) I bet that it shouldnt be hard thing to make same for shout (unless its all hardcoded :)).
Logged
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

skejwen

  • BBS AKBAR!
    • Brahmins rox
  • Offline
Re: Shout (/s ) rework
« Reply #1 on: December 22, 2010, 10:14:26 am »

Oh there is another thing regarding shouting (and speaking) is that: everything that you write while being on sneak should be "downgraded" to whisper.

This doesnt need any explanation why :).
Logged
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

wezu

  • Flamin' Troll
  • Offline
Re: Shout (/s ) rework
« Reply #2 on: December 22, 2010, 10:29:59 am »

It should stay area wide for encounters, and it would be more usefull if shouts were signed with the player name.
Logged
Give an idiot a carrot and he'll cut himself.
Re: Shout (/s ) rework
« Reply #3 on: December 22, 2010, 12:23:35 pm »

I think the shouting as it is now adds greatly to the fonline atmosphere.
Re: Shout (/s ) rework
« Reply #4 on: December 22, 2010, 02:51:59 pm »

Oh there is another thing regarding shouting (and speaking) is that: everything that you write while being on sneak should be "downgraded" to whisper.

This doesnt need any explanation why :).

For normal talking I agree.
But shouting requires /s which makes it a deliberate action.
Therefore it should break sneaking.
Logged

Crazy

  • Drugged Childkiller
  • Offline
Re: Shout (/s ) rework
« Reply #5 on: December 22, 2010, 04:34:05 pm »

IIRC there is already a max range to hear shout, no?
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Shout (/s ) rework
« Reply #6 on: December 23, 2010, 03:43:16 am »

Agreed to both skejwen´s suggestions. To make things interesting, max shouting distance should be derived from a skills/SPECIAL ( speech ? )
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing

Kanly

  • The future is today, worry about it tomorrow!
  • Offline
Re: Shout (/s ) rework
« Reply #7 on: December 23, 2010, 04:44:32 am »

Quote
Oh there is another thing regarding shouting (and speaking) is that: everything that you write while being on sneak should be "downgraded" to whisper.

I suggest that radio talk should work without problem with sneak (so only talk and shout should be changed to whisper)
Logged
Re: Shout (/s ) rework
« Reply #8 on: December 24, 2010, 02:16:51 am »

i agree with this suggestion, but i think the hearing range should be determined by player perception, some like 40 + PE*6.
Logged
"Is it possible for man to conquer his own Karma!? Unless we can find a way to defeat the cycles of time, there is no future for mankind!"
-Desty Nova.

Wipe

  • Rotator
  • Random is god
  • Offline
Re: Shout (/s ) rework
« Reply #9 on: November 09, 2011, 03:02:27 pm »

Implemented.
Logged
Games are meant to be created, not played...
Pages: [1]
 

Page created in 0.075 seconds with 22 queries.