Other > Closed suggestions
Schematics/Rare Parts
Solar:
And what stops these hoops from being jumped through by those same crafter alts?
Alts will always be a problem for us, because we can't charge people money for each account they have, nor is there any other effective way of controlling the number of alts.
Badger:
--- Quote from: Solar on January 25, 2010, 01:44:13 pm ---And what stops these hoops from being jumped through by those same crafter alts?
Alts will always be a problem for us, because we can't charge people money for each account they have, nor is there any other effective way of controlling the number of alts.
--- End quote ---
The way I look at it, if you decrease the number of random hoops to jump through, the less likely we'll see characters built specifically for hoop jumping. You instead find another way to limit what people can build, and I'd say a blueprint system is a better way to do it.
We'll still see crafter alts because FOnline players can't seem to resist powergaming. But my idea isn't built to combat alts, it's to have better control on the best gear.
avv:
Even thought making rare stuff even rarer sounds cool, it will only cause people to zealously protect their treasures rather than use them. There has to become something else to long for before items are made even more precious. Items are supposed to be tools to reach something, not the only thing to reach for.
Badger:
--- Quote from: avv on January 25, 2010, 04:08:13 pm ---Even thought making rare stuff even rarer sounds cool, it will only cause people to zealously protect their treasures rather than use them. There has to become something else to long for before items are made even more precious. Items are supposed to be tools to reach something, not the only thing to reach for.
--- End quote ---
Hmm, but what if it was combined with making the actual items easier to craft? So, say, once you've got the plans for sniper rifles they're not especially difficult to produce.
But yeah, you're right about items. They should be the means to reach your objective, not your objective itself. I don't know what you do about that. Perhaps some kind of system where aligning yourself with a town has a lot more benefit than just starting up your own faction. Fighting/working for your town improves their prosperity and dominance.
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