Other > Closed suggestions

Schematics/Rare Parts

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Badger:
I'd like to see the best gear kept out of the hands of everyone, and instead an exciting exception while the rest of us are cleaning rat crap out of our rusty 10mm SMGs.

Stuff like Gatling Lasers and .223 pistols and the like are only craftable if your resident tech wizard is exceptionally skilled and has learned the necessary blueprints.

Said blueprints are found in all manner of exciting pre-war locations, and are a 'consumable' - while I know it's cheap to have blueprints disappear, it's worth it to keep the rare stuff actually rare. And obviously, if it is rare it's a lot easier to justify it being powerful. PvP is kept more interesting because not everyone's gear is the same, and everyone's crafters aren't churning out the same equipment. Some gangs will be the best armed, but badly protected. Others difficult to kill, but with mediocre weaponry.

Getting technology becomes more dynamic and interesting, rather than one long straight line of mining your way to Brotherhood Armor. And this way, we can reduce the staggeringly large material requirements for the high end items.

My alternative is making something like .223 pistols require a rare item that only spawns in certain places, and spawns randomly. Some kind of firing mechanism that you can only find in Sierra, for example. Crafting it obviously consumes the item, so high end tech is as special and valuable as it should be.

And, if I'm truly honest, I just wanna see more of this inventory icon:

naskiel32:
yea that would be nice  ;)

Szef:
Ok, Gattling laser. Ok, plasma rifle. But.. 223 pistol is just a cut-off rifle.. O.o

Quentin Lang:
First of all, i didnt knew you can craft gatling lasers currently in the game, but alright, lets leave it.
Secondly, with this suggestion you are potentially killing plenty characters. I can very easly imagine big gangs with miniguns camping at thoes ''rare material'' spawn points while normal, average and mortal characters have completly no chance in getting them, meaning no fine guns. This would only unbalance the game and force 90% of players walk around with mausers while other 10% has shitloads of powerguns. I say's no.

avv:
The reason why high tier equipment needed so much stuff was probably because the character "refined" those materials to fewer high quality parts.

However having rare/unique blueprints for top notch tech would be cool. It could have to do with factions. If you're enclave you get something good, but not something that brotherhood has to offer. Tradeoffs create balance.

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