Speaking of the fallout world I always found it odd that very few people running around in high tech gear wit insane amounts of ammo etc. Do you know Mad Max? There you are rich when having 10 pieces of shotgun shells and a decent leather jacket.It would be much "cooler" to see people fighting for a few shots... Also unarmed characters would be more popular..
If Small Guns, Big Guns and Energy Weapons are combined into one, wont it make being a dedicated combat specialist too easy?A dedicated combat specialist in Fallout 1 or 2 could put all his or her skill points into one or two combat skills, too (Small Guns/Energy Weapons, for instance). Of course, since (with the exception of the beginning of Fallout 2) ammo grew on trees and fell out of the sky, Unarmed and Melee were only useful as amusing alternatives. That's why I keep talking about having lower amounts of ammo and fewer firearm-using opponents. - J.E SawyerSome other stuff is interesting too, like the combination of first aid/doctor into one skill. Traps and lockpick being combined into 'Security'. But people want to play Fallout 1/2 online, not some crazy Van Buren hybrid, sadly. I figure some of these changes would've made FOnline pretty interesting.
I like the idea of buying schematics for crafting. I personally think the system could be redone to almost remove professions and replace it entirely with blueprints. First, you would have to reach a certain skill level. Let's say you were a big gunner. You would still have to reach a skill level, but then you'd go talk Jester in BH and he'd 'teach' you and give you a Guns and Bullets (or a new Big Gun magazine could be made to keep things straight). The magazine would be used and you would learn the first level of your profession. This profession level would cost much less than the ones in place now. After that, you would acquire blueprints and when used the recipe would be added. The blueprints would only be usable by a character who had the required skills to make the weapon (which would be higher than the initial profession requirements).
If you want to make enemies, try to change something.
And what stops these hoops from being jumped through by those same crafter alts?Alts will always be a problem for us, because we can't charge people money for each account they have, nor is there any other effective way of controlling the number of alts.
Even thought making rare stuff even rarer sounds cool, it will only cause people to zealously protect their treasures rather than use them. There has to become something else to long for before items are made even more precious. Items are supposed to be tools to reach something, not the only thing to reach for.