Other > Suggestions

Stealing out of control ! Tighten the leash...

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HertogJan:
I agree with snackish.
You get stolen from, it's your fault.
Pay more attention.

Yesterday I saw several people in Junktown and the Hub logging off while they had stuff in their inventory.
I also saw people going afk with stuff in their inventory.
Don't be surprised when your inventory gets emptied when you do.

You can tag people red, use it.
Also when you're trading in a shop, close the door if no one else is there.
That way you can have a bit of extra time to close trading.
Don't go trading when there are a lot of people around.
Some might be thieves, others might be shop shooters.
Avoid NCR.

5me0:
Are you guys serious ?
How can the game have a basic economy going if you can't even shop at an npc without being killed or robbed ?
Close the door of the shop to give yourself more time ? Really ? And what happens once the game starts getting a real player population ?
If anything, the store guards should protect the customers as well as the shop itself.
This is just nuts.

And anyway,
I'm not saying don't let people steal, I'm saying empower people to act against stealing by allowing them to engage robber for longer periods of time, and by denying robbers the right to leave an area just like with a combat timer.

avv:

--- Quote from: HertogJan on December 09, 2010, 10:09:18 AM ---You can tag people red, use it.
Also when you're trading in a shop, close the door if no one else is there.
That way you can have a bit of extra time to close trading.
Don't go trading when there are a lot of people around.
Some might be thieves, others might be shop shooters.
Avoid NCR.
--- End quote ---

There's always ways around problems but it doesn't yet mean that something is fine. Just the fact that you can't do anything to a person you know is a thief and going to steal from you should ring a bell. Surely you can just run away or suicide-burst him until he quits but that just shows how broken thievery is. A thief who owns a hotel room is basically free to terrorize the town as he pleases.

HertogJan:

--- Quote from: 5me0 on December 09, 2010, 10:36:52 AM ---Are you guys serious ?
How can the game have a basic economy going if you can't even shop at an npc without being killed or robbed ?
Close the door of the shop to give yourself more time ? Really ? And what happens once the game starts getting a real player population ?
If anything, the store guards should protect the customers as well as the shop itself.
This is just nuts.

And anyway,
I'm not saying don't let people steal, I'm saying empower people to act against stealing by allowing them to engage robber for longer periods of time, and by denying robbers the right to leave an area just like with a combat timer.

--- End quote ---

A timeout for thieves is useless IMO.
If the thief succeeds you can't shoot him as he's still protected.
If he fails you can shoot him.
Try shooting someone in a guarded town or simply walk around armed there.
You'll get shot for having a weapon in your active slot.

You can get stolen from and killed everywhere in this game.
Store guards can't prevent this.

I've said it before, I would love to see a unique animation for stealing, even though this will take a lot of work.
On top of that I would love to see a 2nd stealing time-out which prevents a thief from stealing from the same target again for the next 5 real time minutes.
This should prevent harassing. As far as I'm concerned, both the thief and the victim can see this timer.


--- Quote from: avv on December 09, 2010, 10:55:12 AM ---There's always ways around problems but it doesn't yet mean that something is fine. Just the fact that you can't do anything to a person you know is a thief and going to steal from you should ring a bell. Surely you can just run away or suicide-burst him until he quits but that just shows how broken thievery is. A thief who owns a hotel room is basically free to terrorize the town as he pleases.

--- End quote ---

What you say also applies for shop shooters, simply replace the word thief.
As for hotel rooms, I agree with you.
It should be made that you can't rent a room or prolong the rent when your reputation is below -300 with the town's faction.
If you have a room when your reputation goes below -300 you should be able to keep it till the rent expires.

avv:

--- Quote from: HertogJan on December 09, 2010, 03:37:40 PM ---It should be made that you can't rent a room or prolong the rent when your reputation is below -300 with the town's faction.
If you have a room when your reputation goes below -300 you should be able to keep it till the rent expires.
--- End quote ---

Except that rep isn't particularly working feature either. You can wave it back and forth by selling crap in shops and then committing crimes. Lol you could actually steal stuff and then sell it for rep.

A certain way to keep thievery at bay would be that each thievery is recorded by the server and the victim can report it to the local lawkeepers if he knows who stole from him. He simply writes the robber's name in the "say" window in dialogue. If the accusement is true this thief gets -100 rep that doesn't replenish or cannot be repaid in any other way than if the thief himself comes and returns the stolen items or caps worth their price to the lawkeeper npc. Then this lawkeeper will give the item/caps back to the person it was stolen and the thief's crimes are forgiven but only if the victim agrees to take the items back and forgive. The information about returned items could be informed to the victim via radio, or whisper comments by town guards, or he could simply check the lawkeeper npc every now and then. 

That would be pretty abuse-safe method. You could only abuse it by running thief-alts or having ridiculously hard name to write, which would be countered by taking a screeny for example.

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