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Stealing out of control ! Tighten the leash...

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HertogJan:

--- Quote from: avv on December 20, 2010, 01:48:56 PM ---There's the LoS, we can't see beyond it so we do see things from our char's point of view. Somehow we just see behind us.

--- End quote ---

You're LoS is less behind you, it can and will be used by thieves, sneak bursters, etc.


--- Quote from: avv on December 20, 2010, 01:48:56 PM ---That's to prevent players from mastering everything. Dice rolls are okay if there are ways to affect them via situational ingame decisions. Reduce your enemy's chances and raise your own. Stealing has basically no ways to affect the dice roll's outcome via ingame decisions.

--- End quote ---

Most in-game none combat related skills have a dice roll you can't influence.
Even the ones you can, like critical hits, have a dice roll.
Sometimes when leveling my lockpicker alt I have 1 critical hit after another on molerats. 1 hour later I can hardly get a critical hit on molerats while still using the same alt.


--- Quote from: avv on December 20, 2010, 01:48:56 PM ---Except when using pickpocket perk.

--- End quote ---

I tried stealing from the front on an npc and failed more often than stealing from behind.
After I got pickpocket skill.
Major difference I noticed in that skill is that it became easier to steal large and heavy objects.


--- Quote from: avv on December 20, 2010, 01:48:56 PM ---A win in fonline terms means lost equipment. Because thieves doubtfully steal while wearing CA and carrying 10k caps their losses are quaranteed to be minimal, but the victim's losses can be very high. If the victim is forced to move, it's either draw or victory to the thief if his plan was just to harass. Thief cannot really lose unless he starts to carry expensive stuff with him.

--- End quote ---

People aren't exactly running around with 10k caps and CA in their inventory either.
As for harassing, once again, you don't need a high steal skill for that.
Every one of my none thief alts can use it to harass people.
Or just use repair, lockpick, etc. instead.


--- Quote from: avv on December 20, 2010, 01:48:56 PM ---His reputation works as proof. The report feature would work so that you simply cannot stage players.

--- End quote ---

That makes no sense. Reputation can also be bad due to shop shooting or bursting protected people or something as simple as standing in a door opening too long.


--- Quote from: avv on December 20, 2010, 01:48:56 PM ---He can try to draw my attention all he likes but if I know he's a thief no tricks can save him.

--- End quote ---

Which goes back to the isometric view. You don't know he's a thief unless he failed stealing from you.

igooor:
The current thief disbalance is that thieves has nothing to loose, so thay can annoying you even failing come back and every time when that thief come close you should move.
The simplest solution - make a tool for stealing, valuable enough - so thieves would also have smth to loose - that would be a wise balance)

HertogJan:
It wouldn't change a thing.
Items are easy to get, valuable or not.

Last few times when I failed, died and came back to both Junktown and the Hub I was unprotected after death.
Meaning you could shoot me on the spot.

avv:

--- Quote from: HertogJan on December 20, 2010, 03:01:43 PM ---It wouldn't change a thing.
Items are easy to get, valuable or not.
--- End quote ---

Why don't you start stealing while wearing CA if it's so easy to get?


--- Quote from: HertogJan on December 20, 2010, 03:01:43 PM ---Last few times when I failed, died and came back to both Junktown and the Hub I was unprotected after death.
Meaning you could shoot me on the spot.
--- End quote ---

So what? You didn't suffer any material losses.

Floodnik:

--- Quote from: avv on December 20, 2010, 03:19:54 PM ---Why don't you start stealing while wearing CA if it's so easy to get?

--- End quote ---
Because that would be a waste of CA. It's easy to get it or not, it's still a waste ;)

--- Quote ---So what? You didn't suffer any material losses.

--- End quote ---
He lost his TIME. Time is very important in real life and in this game. Thieves need patience.

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