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Author Topic: Artillery 2.0  (Read 1732 times)

Reiniat

  • Humanhunter
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Artillery 2.0
« on: December 06, 2010, 11:01:21 pm »

mi english is a shit. im spanish. i hope that you can understand:                 l

i was seeing some idiot thread about instakills and supermutants with roketlaunchers and a artillery. and i have a idea

Make something like this:

1.- The howitzer can be use like a vehicle (low velocity)
2.- At certain distance of a city you can attack them. thats good for city control
3.- there is a map coords system for shoot. you receive the coords in radio and shoot in that direction
4.- The shooter NEVER see the map. he just follow coords.
5.- Howitzer misiles have a little area of impact. and the shots aproach the objective in a couple of seconds
6.- The power of a bullet is 9999999
7.- Bullets are expensive. and the howitzer is to slow and require a lot of fuel
8.- You have a cooldown for use the misiles

I maybe put some images, i do them first

The artillery is just like a "killstreak" (from call of duty) high power, but hard to fail
and they could be more "killstreaks":
napalm strike or even a nuclear bomb (i know thats sound stupid)
nuclear bomb kill EVERYTHING in a battle for control a map, that allows you to re-begin the battle
« Last Edit: December 06, 2010, 11:05:18 pm by Reiniat »
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies

Signorini

  • [VBD] Breaking your Dreams!!
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Re: Artillery 2.0
« Reply #1 on: December 06, 2010, 11:25:16 pm »

Some time ago i think in it, will be funny...
But i think, its like a rocket lancher with a big explosion, like 5 squars of diameter and de damage depends of distanc of player and the location of project hit.
If project hit exactly in player he die.
And in city all will hear the sound, to try take cover.
It is good, for me nothing of nuclear bombs.
Re: Artillery 2.0
« Reply #2 on: December 06, 2010, 11:38:17 pm »

 I like this idea.. instead of 1 undefendable weapon (like supermutants strikes) we will have 2.

 I see the players they will, after first 2 strikes of supermuntants, sending info via teamspeak to their mates to instakill rest of knocked out players who will never see real enemy because thei will be death before they will even be able to use their weapons.

 I have few questions:

 How do you avoid dual log abusing (i.e.: looting your death corpse)? How do you solve problem that you be able to kill players inside buildins (with roofs) = that means reedit all maps and add new layout maybe. Did you realized that previous idiot post about artilery was Alegory about supermutants (supermutants are now like his suggested artilery)?

 And one question for me:

 Am i stupid if i am answering to this topic? Answer: Yes, i am.
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Signorini

  • [VBD] Breaking your Dreams!!
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Re: Artillery 2.0
« Reply #3 on: December 07, 2010, 12:02:22 am »

Im think it can be a tatical weapon, nobody will spend a lot of fuel, and a expensive munition to kill blue suit. And you will can protect for it inside the houses, it will be only to greatest combats.

Reiniat

  • Humanhunter
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Re: Artillery 2.0
« Reply #4 on: December 07, 2010, 01:06:47 am »

let gaius cesar be a idiot. really youre idiot

first: how in the hell you can loot yourself? ah? when you respawn your corpse disappear
second: im not saying shit about those fucking mutants. do you understand? mutants strike is a shit
third: it is EXPENSIVE one howitzer rocket=5000caps. and you need to pay the fuel of the howitzer and is too SLOW

thats the point: is hard to do
even the nuclear bomb going to kill everyone in the map and they need to wait 1min. for respawn. and time to go to their base for rearm
signorini is good. you will hear the sound of the misile and get cover.
and you need 2people for use the howitzer: reloader and shooter. and one man in the city with a radio for send coords. and of course they can be intercepted

then into the building you will not be harmed.
howitzer an nuclear bombs are tacticals components for the war. Not weapons of masive destruction

And other suggestion:
ghouls in necropolis could give you some xp?
25xp is good. and for prevent leveling you can givem some spears ans combat knife. even some mausers

« Last Edit: December 07, 2010, 01:10:03 am by Reiniat »
Logged
Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies

Mars Sultan

  • Mandingo
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Re: Artillery 2.0
« Reply #5 on: December 07, 2010, 01:58:02 am »

Quote
hello im reiniat and this is personal.
Can I read more on your blog?
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Igor Dolvich, Mars Ulrich, Girth Gamer, HOOPWISE98, Bobby Kotick

ARWH. Scummers.
Re: Artillery 2.0
« Reply #6 on: December 07, 2010, 03:19:33 am »




 Oh, sorry, now i understand you. Anyway, what was your walk? Did you enjoyed it?
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Reiniat

  • Humanhunter
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Re: Artillery 2.0
« Reply #7 on: December 07, 2010, 07:56:47 pm »

blog? no

i like to put this
http://fodev.net/forum/index.php?topic=10277.30

but they take it out. too big and a .gif. i understand
Logged
Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies
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