Other > Suggestions

Avenger boost

<< < (6/6)

wezu:

--- Quote from: skejwen on December 09, 2010, 08:33:40 AM ---Lets take a huge take that (with huge rounding) velocity of bullets are:
300 m/s for pistol bullets
800 m/s for rifles
While effective range for aiming using iron sights are:
25-50 m for pistols
150-200 m for rifles
Then we can simply count time that takes bullet to reach its target on maximum effective range:
1/6 s for pistols
1/4 s for rifles
We can conclude that such time is way too less to perform any dodge. So when shooting someone with firearm it doesnt matter if that person is wearing armor or not for sake of hit, only shooter skills matter (though in close quarter - "hand to hand" range - it could be possible).

And about armor issue itself - there are several solves that come into my mind. Though I'll write it down later since Im exhausted after work :)

--- End quote ---
You have to be Neo to doge bullets, but think 'moving target'. In something heavy that restricts movement one would be moving slower and would be a easy target.
I hear people asking why then a person in LA is harder to hit then a guy in a jumpsiut. Well bright blue  is hard to miss.

Solar:

--- Quote ---I hear people asking why then a person in LA is harder to hit then a guy in a jumpsiut. Well bright blue  is hard to miss.
--- End quote ---

Probably best to increase the AC given from your Ag stat and then make armour's AC negative. Then being unarmoured gives the biggest boost and then Armours are different degrees of making you easier to hit.

skejwen:

--- Quote from: wezu on December 09, 2010, 11:13:42 AM ---You have to be Neo to doge bullets, but think 'moving target'. In something heavy that restricts movement one would be moving slower and would be a easy target.
I hear people asking why then a person in LA is harder to hit then a guy in a jumpsiut. Well bright blue  is hard to miss.

--- End quote ---

If we make assumption that firearm hit instantly (for human reaction time) then hitting moving or static target matters only on shooter skills. Only full cover can protect from being hit ;)

And argument about "heavy armor" - come on, its not some middle age full plate mail... Take as example two people - one without armor and other wearing bulletproof vest  - which one is easier to hit? Answer is - chance to hit each is same.

wezu:

--- Quote from: skejwen on December 09, 2010, 06:57:10 PM ---If we make assumption that firearm hit instantly (for human reaction time) then hitting moving or static target matters only on shooter skills. Only full cover can protect from being hit ;)


--- End quote ---

Isn't it the way it works now? For someone with good skills 5 or 30 AC makes no  difference, he will still have 95% hit chance. I'm just making it up, the system is stupid, but maybe (just maybe) there is some thought behind it? No? Ok, couldn't care less.

Back on topic: Avenger boost? Em.. well... No? Me don't likes it.

Navigation

[0] Message Index

[*] Previous page

Go to full version