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Avenger boost

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Solar:
I understand what you mean, but its not the case.


--- Quote ---BRDx2: now avenger
11:08:48 • Gorlak was hit for 68 hit points.
11:08:50 • Gorlak was critically hit for 163 hit points.
11:08:54 • Gorlak was hit for 97 hit points.
11:08:58 • Gorlak was hit for 94 hit points.
11:09:01 • Gorlak was critically hit for 217 hit points.
11:09:05 • Gorlak was hit for 69 hit points.
11:09:09 • Gorlak was critically hit for 161 hit points.
11:09:12 • Gorlak was hit for 91 hit points.
11:09:16 • Gorlak was hit for 26 hit points.
11:09:21 • Gorlak was hit for 51 hit points.
11:09:25 • Gorlak was hit for 96 hit points.
11:09:27 • Gorlak was hit for 92 hit points.
11:09:31 • Gorlak was hit for 96 hit points.
11:09:35 • Gorlak was hit for 99 hit points.
11:09:39 • Gorlak was hit for 87 hit points.
11:09:42 • Gorlak was hit for 75 hit points.
11:09:46 • Gorlak was hit for 66 hit points.
11:09:49 • Gorlak was hit for 65 hit points.
11:09:53 • Gorlak was hit for 67 hit points.
11:10:08 • Gorlak was hit for 89 hit points.
11:10:11 • BRDx2: ok, 20
--- End quote ---


--- Quote ---BRDx2: ok, 20 shots
11:07:00 • BRDx2: lsw
11:07:03 • Gorlak was hit for 84 hit points.
11:07:06 • Gorlak was hit for 75 hit points.
11:07:11 • Gorlak was hit for 101 hit points.
11:07:13 • Gorlak was hit for 73 hit points.
11:07:17 • Gorlak was hit for 76 hit points.
11:07:21 • Gorlak was hit for 25 hit points.
11:07:24 • Gorlak was hit for 90 hit points.
11:07:28 • Gorlak was hit for 77 hit points.
11:07:31 • Gorlak was hit for 67 hit points.
11:07:35 • Gorlak was critically hit for 115 hit points.
11:07:39 • Gorlak was critically hit for 131 hit points.
11:07:42 • Gorlak was hit for 16 hit points.
11:07:46 • Gorlak was hit for 83 hit points.
11:07:50 • Gorlak was hit for 74 hit points.
11:07:53 • Gorlak was hit for 77 hit points.
11:07:57 • Gorlak was hit for 74 hit points.
11:08:03 • Gorlak was critically hit for 202 hit points and was killed.
11:08:12 • Gorlak was hit for 75 hit points.
11:08:16 • Gorlak was hit for 84 hit points.
11:08:33 • Gorlak was hit for 89 hit points.
11:08:36 • BRDx2: ok, 20
--- End quote ---

Critical hits were 161, 163 and 217 for Avenger and 115, 131 and 202 for the LSW. Avenger criticals are bigger than LSW. Avenger is just better.


AC is mean to also represent how likely the armour is to turn the bullet away without it hitting the target (ie deflect it away). I don't really think it makes too much sense.

Crazy:
Try the same criticals hits without any BRD ;p
The point is: for a build without BRD, only more/better crit, it is better to use LSW.



--- Quote ---AC is mean to also represent how likely the armour is to turn the bullet away without it hitting the target (ie deflect it away). I don't really think it makes too much sense.
--- End quote ---
Well, that's already the case with "no damage" result nah?

Solar:
Then we are getting into the realms of building sub-optimal characters. If it turns out that the LSW would give better results given those restrictions (which I still doubt) then it would only be good. Different weapons suiting different builds.


--- Quote ---Well, that's already the case with "no damage" result nah?
--- End quote ---

Well, you have the chance of it being deflected away in the AC, the amount of damage it will ignore in the DT and the lessening of anything which penetrates the armour in the DR. As I say, I'm not a great fan of the way AC works at the moment, so I won't waste the typing defending it ;)

Floodnik:

--- Quote ---The point is: for a build without BRD, only more/better crit, it is better to use LSW.
--- End quote ---
From calculations BRD has better output still ;o

skejwen:

--- Quote from: Crazy on December 08, 2010, 04:01:58 PM ---About the AC: in fact, I don't really see what this atribute represent actually, why a guy in BA would be harder to hit (not hurt) than a guy in leather jacket? Logically, if it'w about dodging, it would even ba the opposite. The "armor class" make me think about it would represent "fiability" of an armor, representing the number and vulnerability of weak spots, so the resistance against criticals. But well, creating a new atribute for armor ms fine too ;p
--- End quote ---

Lets take a huge take that (with huge rounding) velocity of bullets are:
300 m/s for pistol bullets
800 m/s for rifles
While effective range for aiming using ivon sights are:
25-10 m for pistols
150-200 m for rifles
Then we can simply count time that takes bullet to reach its target on maximum effective range:
1/6 s for pistols
1/4 s for rifles
We can conclude that such time is way too less$to perform any dodge. So when shooting womeone with firearm it doesnt matter if that person is wearing armor or not for sake of hit, only shooter skills matter (though in close quarter - "hand to hand" range - it could be possible).

And about armor issue itself - there are several solves that come into my mind. Though I'll write it down later since Im exhausted after work :)

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