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Supermutants are killing the PvP

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Alvarez:

--- Quote from: Michaelh139 on December 18, 2010, 07:36:19 PM ---What if its a psycho without faction and willing to kill everything and everyone?  Why the would someone like that listen to some dumbass talking over possible bullets being sprayed everywhere about random nonsense?

--- End quote ---

We're talking about NPCs, the only living beings in Wasteland who wouldn't kill without a reason. They can be tricked.

Of course, it won't work out on underage SHOOTAN ON SITE playerkiller.

Michaelh139:

--- Quote from: Alvarez on December 18, 2010, 08:01:28 PM ---We're talking about NPCs, the only living beings in Wasteland who wouldn't kill without a reason. They can be tricked.

Of course, it won't work out on underage SHOOTAN ON SITE playerkiller.
--- End quote ---
Stop that stuff in Bold.  It's ridiculous how you and others have protrayed every single "pk" as a child, complete nonsense and you know it, your just troling.

but yes... npcs...  this would totaly destroy the merc leader build totally, after such thing you will almost never see another one ever :(.

Alvarez:

--- Quote from: Michaelh139 on December 18, 2010, 08:30:44 PM ---Stop that stuff in Bold.  It's ridiculous how you and others have protrayed every single "pk" as a child, complete nonsense and you know it, your just troling.

--- End quote ---

Yea, excuse me then. IMHO, it's still a childish, troll-like behaviour


--- Quote from: Michaelh139 on December 18, 2010, 08:30:44 PM ---but yes... npcs...  this would totaly destroy the merc leader build totally, after such thing you will almost never see another one ever :(.

--- End quote ---

Why is that?
Heavy armed Supermutants will be easily deceived than more intelligent, but lightly equipped mercenaries - firepower will be balanced out by intelligence, Speech will be worth to spend some skillpoints upon and supermuties will require a intelligent leader, instead of being a gridcamping annoyance.

avv:

--- Quote from: Michaelh139 on December 18, 2010, 07:36:19 PM ---What if its a psycho without faction and willing to kill everything and everyone?  Why the would someone like that listen to some dumbass talking over possible bullets being sprayed everywhere about random nonsense?

--- End quote ---

Because the one trying to talk is simply so convincing, that's what high speech is all about. It doesn't matter what the characters are talking about or if it makes sense, it's rpg the chars take care of the details we just order them to do stuff. With 300 speech your char should be able to convince low cha and speech builds to shoot themselves. Use loudspeaker for area effect  ::)

I'm partially fooling around but this is how rpgs work: you roll a dice using your offensive skills versus enemy's defensive skills. In combat it's your damage output and accuracy vs enemy's ac and defensive numbers. So when it comes to convincing someone it's their speech, charisma  and intelligence vs yours. Rpg rules are horrible settings for multiplayer but if steal, sneak and weapons skills work that way, so should every skill speech included. It's skill point investmen as any and should pay off.

Michaelh139:

--- Quote from: Alvarez on December 18, 2010, 09:58:07 PM ---Why is that?
Heavy armed Supermutants will be easily deceived than more intelligent, but lightly equipped mercenaries - firepower will be balanced out by intelligence, Speech will be worth to spend some skillpoints upon and supermuties will require a intelligent leader, instead of being a gridcamping annoyance.

--- End quote ---
So humans would be less easily fooled then?  I guess that's ok compromise.  But I still don't like it.

--- Quote from: avv on December 18, 2010, 10:33:11 PM ---Because the one trying to talk is simply so convincing, that's what high speech is all about. It doesn't matter what the characters are talking about or if it makes sense, it's rpg the chars take care of the details we just order them to do stuff. With 300 speech your char should be able to convince low cha and speech builds to shoot themselves. Use loudspeaker for area effect  ::)

I'm partially fooling around but this is how rpgs work: you roll a dice using your offensive skills versus enemy's defensive skills. In combat it's your damage output and accuracy vs enemy's ac and defensive numbers. So when it comes to convincing someone it's their speech, charisma  and intelligence vs yours. Rpg rules are horrible settings for multiplayer but if steal, sneak and weapons skills work that way, so should every skill speech included. It's skill point investmen as any and should pay off.

--- End quote ---
  But this game has a few factors that are totally unrelated to RPG elements considering of course Real Time combat, taking cover and waiting for aps to recharge, and being able to outwit your opponent.

but you do have a point, but this is the way the game is and how it's going to be so we just have to deal with it and have as much fun and do as much betatesting as we can for it.  But like I've said, I simply don't see how people are going to accept speech skill for this use.

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