Other > Suggestions
Supermutants are killing the PvP
GaiusCesar:
Supermutants destroy PvP because they are cheap, can do instakill damage on the most frequented places in cities (entrances), where you dont have any chance to succesfully defend them, players with dual log dont need to control the leader and de facto, everyone with second computer is capable to use them as a powerfull secondary attack, so in fact, in every TC pvp, there is a huge threat that defending gang will be wipe out immediately. Current http://en.wikipedia.org/wiki/Fire-and-forget Fire and forget tactic is only helping players who cheat (dual or fast relog) and it si punishment of players that are playing regulary.
Combat often consist of situations, where in small maps, like Redding, South and Downtown entrace and adjacent places are zones of death. I dont see anything balanced on situation, where gang fully equiped enter area and is smashed up by teleport of 5 rockets mutants, that can fire at least twice before they are eliminated, but it means that victims are killed too. Fact is that supermutants use mainly huge teams, with more than 15 players they dont need it. There are often 15 supermutants during one combat.
So, my suggestion is very humble: Do something with this.
THANK YOU, Developers.
Gnoff:
I'm going to agree with this, 1 guy having the power of a small super army isn't right. maybe make it so that each supermutant takes up 3 or 4 follower slots?
Surf:
The amount of follower slots and other merc related stuff will probably soon get reworked.
Signorini:
Army of mutant isn´t invencible:
http://www.youtube.com/watch?v=yboRnAP9n6g
Slaver Snipe:
I am curious as to why you think supermutants are "cheap" if that refers to the price at all your crazy.
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